Method, server and system for counting network on-line user number

A network server and server technology, which is applied in the field of accurate and real-time statistics of the number of online users based on stateless connections, can solve the problems of different web games that cannot be compared and analyzed, affect the analysis of game operation data, and the numerical value is falsely high.

Inactive Publication Date: 2010-06-09
GUANGZHOU YOUJIA INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] There are obvious defects in this technical solution in the prior art, because the online number is added when the game player enters the game, but it is not subtracted in time when the game player leaves, which leads to inaccurate statistics of the online number, and the value will be higher than the actual value Inflated a lot
According to the analysis of practical results, the statistical value may be 2-4 times higher than the actual online number
[0011] In addition, since there is no standard for

Method used

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  • Method, server and system for counting network on-line user number
  • Method, server and system for counting network on-line user number
  • Method, server and system for counting network on-line user number

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Embodiment Construction

[0027] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments. This specific embodiment describes the principle of the present invention in detail by taking the webpage game system implemented based on HTTP as an example, but it should be noted that the present invention is not limited to webpage game applications, other applications based on HTTP, such as webpage Chat rooms, live webpage rooms, social network applications (SNS) and the like can all use the present invention to count the number of online users. In addition, other stateless connections other than HTTP can also use the present invention to count the number of online users.

[0028] figure 1 A schematic diagram of a web game system 100 capable of counting the number of online users in real time according to an embodiment of the present invention is shown.

[0029]The browser game system 100 includes a browser game server 200 and one or more c...

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Abstract

The invention discloses a method, a server and a system for counting network on-line user number, wherein the method comprises the following steps of receiving a user regular request sent by a client; responding the regular request and updating a last active time in the server corresponding to a user; and counting a user number that the difference of the last active time and a current time is ranged in a preset time difference value and setting the user number to be a current on-line user number. According to the method, the server and the system for counting the network on-line user number, an accurate and real-time online number counting result can be obtained, and the result can be directly compared and analyzed with online user number data of a traditional network game so as to be beneficial to a game operation dealer to draw up a better operation scheme.

Description

field of invention [0001] The invention relates to a method for counting the number of people online, a server and a system using the method, and in particular to a method, a server and a system for accurately and real-time counting the number of people online based on a stateless connection. Background technique [0002] In recent years, as a new form of online games, web games (Web Games) have developed rapidly. Based on the characteristics that web games do not need to be downloaded or installed, they are likely to completely replace traditional online games in the near future. [0003] For games, the number of people online is a very important indicator. In traditional online games, since the connection between the client and the game server is a stateful connection, the statistics of the number of people online are real-time statistics. The result is precise. [0004] In web games, the game server and the client communicate via the Hypertext Transfer Protocol (HTTP), w...

Claims

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Application Information

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IPC IPC(8): H04L29/06H04L12/24
Inventor 许昭鹏
Owner GUANGZHOU YOUJIA INFORMATION TECH
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