Network game virtual property automatic transaction scheduling method

A technology for online games and automatic transactions, which is applied in the direction of buying and selling/lease transactions, special data processing applications, instruments, etc., and can solve problems such as waste of computer resources, large maintenance costs, and waste of machine resources.

Inactive Publication Date: 2010-06-23
好旺角(厦门)电子科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] 1. The waste of machine resources, because the game client must monopolize the computer screen, keyboard and mouse, so the character who is always online must monopolize that computer. In this case, in order to meet the transaction requests of a large number of users, it is necessary to prepare a lot of game characters online , thus requiring a very large number of computers
Usually, not every game character has trading tasks at the same time, and idle game characters waste computer resources
At present, the hardware of the computer is capable of supporting one computer to run multiple game clients at the same time. Therefore, if the scheduling is not used to organize and coordinate multiple automated trading systems, it will inevitably result in a huge waste of resources and high costs.
[0008] 2. Unable to deal with various abnormal situations in the game, such as game system maintenance, upgrade, disconnection or title ban, etc.
Using the pre-online and always-on method, encountering this situation will inevitably require a huge maintenance cost

Method used

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  • Network game virtual property automatic transaction scheduling method
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Embodiment Construction

[0020] Such as figure 1 As shown, the present invention provides a preferred scheduling method for online game virtual property automatic transactions, the trading platform 1 in the present invention provides users with online game virtual property transactions, and the scheduling center 2 includes a scheduling core unit 21, a transaction logic judgment Unit 22 and game role storage unit 23, wherein the game role 43 generated by multiple accounts registered in at least one online game 4 is stored in the game role storage unit 23; in addition, there are two and more than two automatic transaction servers 3, each An automatic trading server 3 is provided with a game role control system 31 and at least one online game client 32, at least one online game 4, and each online game 4 corresponds to a plurality of online game servers 41, and the trading platform 1 involves virtual transactions. Assets are generated from the above online game 4. The virtual property includes currency, ...

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Abstract

The invention relates to a network game virtual property automatic transaction scheduling method; first, a scheduling center is arranged between a transaction platform and a game role control system; the scheduling center analyzes a transaction instruction sent by the transaction platform, schedules an appropriate game role, selects the appropriate game role control system to control a game role logon network game server, uses the transaction functions of a network game, and transfers the virtual property of the player role; the scheduling method can best utilize the machine resources and decentralize the use of different roles in the game to undertake transaction tasks, so that the virtual property owned by the roles is always little, so as to reduce the loss when the IDs of the roles are sealed, stolen and attacked.

Description

technical field [0001] The present invention relates to a scheduling method for automatic trading of virtual property in online games, in particular to a scheduling method proposed for a trading system that fully automatically realizes the transfer of virtual property in a game between characters. The character's behavior, using the own transaction function in the online game, transfers the virtual property owned by the character to other player characters, or collects virtual property from other player characters, and generates a transaction record of the transfer of virtual property and sends it to an external system or saves it for future use. External system calls. Background technique [0002] With the development of the online game industry and the expansion of the game player group, the virtual property in the game has gradually become a part of people's personal property, and the various trading activities of the virtual property in the game have also extended beyond...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00G06Q30/00G06Q30/06
Inventor 王珂
Owner 好旺角(厦门)电子科技有限公司
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