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Novel chess game

A game, a new type of technology, applied in the field of game chess, which can solve the problems of only focusing on preset strategies, low complexity of chess moves, and reduced flexibility and adaptability.

Inactive Publication Date: 2012-09-26
徐嘉祥 +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Generally speaking, the rules of these game chess are relatively simple and clear, easy for beginners to use, the essentials are also easier to understand, and the strategies and tactics are diverse; but their common disadvantage is that the spatial arrangement of the chess pieces is relatively intuitive, and there is no need for spatial mirror symmetrical transformation of shapes Cognitive processing, the strategy is easy to be recognized by the opponent; moreover, the victory condition is single, the player tends to allocate attention unreasonably and ignores the really useful information, which is not conducive to the cultivation of multi-angle thinking habits for solving problems; The round moves are completely controlled by yourself, the complexity of the moves is low, only focus on preset strategies, and the requirements for adaptability to environmental changes are low, making it easy for players to form a fixed mindset, thus reducing their flexibility in today's competitive society

Method used

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Embodiment Construction

[0020] Such as figure 1 Shown in ~ 3, the present invention comprises chessboard 1, some chess pieces 2, dice 3. The chessboard 1 is provided with vertically and horizontally cross-connected and interconnected tracks 11. During the game, the chessboard 1 is actually symmetrically divided into the starting area I and the end area II of the two sides of the game. In the present embodiment, the chessboard 1 is a square, on which There are 8 vertical tracks and 8 horizontal tracks. The vertical track and the horizontal track are cross-connected. They are also symmetrically divided into 4 areas in the game. The end area II of each side of the game is the diagonal area of ​​the starting area I. Chess pieces all need to walk along the intersection of track 11 or track from starting point area 1; End point 13, or form a roadblock to prevent the opponent from reaching end point 13. In order to make the track on the chessboard clearer, the chessboard 1 is provided with an auxiliary gr...

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Abstract

The invention discloses a novel chess game, which comprises a chessboard, a plurality of chess pieces, and dices which are carved with chess piece patterns and are used for selecting the chess pieces and limiting the movement directions of the chess pieces in the game, wherein the chessboard is provided with tracks which are criss-cross and connected with one another; the chess pieces are dividedinto at least two types and are matched with the tracks so as to be moved along the tracks or cross points of the tracks; and in the game, the chess pieces are moved along the tracks according to a shape determined by the dice and the direction specified by an opposite side so as to be connected with one another from a starting point to reach an end point or to form a roadblock to prevent the opposite side from reaching the end point. As game players can determine the shape and movement directions of the chess pieces of the opposite side according to the dice rolled by the opposite side in each round, the novel chess game of the invention has high rivalry and interest value, can effectively improve the competitive motivation and acknowledgement involvement levels of the players, and is favorable for enhancing the comprehensive analysis, imagination, computation and memory capacity of the players.

Description

technical field [0001] The invention relates to a game board for game entertainment. Background technique [0002] At present, there are many types of chess used in games on the market, and the game chess that pays more attention to spatial imagination is only the traditional backgammon, falling chess, and the emerging gladiator and card games dwarf gold mine and so on. Generally speaking, the rules of these game chess are relatively simple and clear, easy for beginners to use, the essentials are also easier to understand, and the strategies and tactics are diverse; but their common disadvantage is that the spatial arrangement of the chess pieces is relatively intuitive, and there is no need for spatial mirror symmetrical transformation of shapes Cognitive processing, the strategy is easy to be recognized by the opponent; moreover, the victory condition is single, the player tends to allocate attention unreasonably and ignores the really useful information, which is not cond...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F3/02
Inventor 徐嘉祥余驰宇程乐华
Owner 徐嘉祥