Motion unit bending and torsion angle analytical method based on skeleton motion data
A motion unit and motion data technology, applied in the fields of virtual reality and computer graphics, can solve problems such as automatic deformation of 3D models
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[0031] Below in conjunction with accompanying drawing and embodiment the technical solution of the present invention is explained, figure 1 It is a schematic diagram of calculating the bending angle and torsion angle of the motion unit according to the bone motion data in the present invention.
[0032] In the following embodiment, the steps of analyzing the bending angle and twisting angle of the motor unit according to the bone motion data are as follows:
[0033] Three joint points O, B, C, where joint points B and O are connected to form a bone OB, and joint points C and B are connected to form a bone CB, such a structure is called a motion unit.
[0034] Obtain the coordinates O of the joint points O, B, and C in the initial frame from the skeletal motion data 1 =(-0.0992, 0.5433, -0.1511), B 1 =(-0.0540, 0.0299, -0.3395), C 1 =(-0.0891, 0.0151,-0.2561), and the coordinates in the current frame are O 2 =-0.150771, 0.486333, -0.0254434), B 2 = (-0.054, 0.0399, -0.3295...
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