Video play method and video play device based on character interaction

A technology for video playback and roles, applied in the field of video processing, it can solve the problems of no participating scenes and low attractiveness, and achieve the effect of splicing effect and high splicing efficiency.
CN102196245AInactive Publication Date: 2011-09-21VIMICRO CORP

Patent Information

Authority / Receiving Office
CN · China
Current Assignee / Owner
VIMICRO CORP
Publication Date
2011-09-21
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention provides a video play method and a video play device based on character interaction. The video play method comprises the following steps: step 1, carrying out face detection on a video image to be played so as to obtain a face region; step 2, carrying out pose estimation on the face region so as to obtain pose parameters; step 3, according to the pose parameters, searching a matched viewer face image as a matched image from a database; and step 4, replacing the face region by using the matched image so as to obtain a new video image. According to the invention, the character interaction can be carried out between the viewer and a played video, thereby enhancing the participation degree of the viewer and promoting the attraction of the video.
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Description

technical field

[0001] The present invention relates to video processing technology, in particular to a video playing method and a video playing device for character interaction. Background technique

[0002] With the development of multimedia technology, more and more video information, people can not only enjoy the video from the TV, but also can record the video through the Internet or by themselves.

[0003] However, these video files are simply repeated reproductions of the recorded scenes, and are less attractive to viewers because they do not participate in the scenes in the video. For example, when watching the video of the game, the audience often appears as an outsider, we shout for the players and cheer for China, but it seems that we are far away from them, because they are in the video, and we, as the audience outside the field, are not is outside the irrelevant scene.

[0004] Therefore, how to strengthen the interactive relationship between the video image a...

Claims

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