Skeletal animation theory-based universal virtual person simulation technology
A skeletal animation and virtual human technology, applied in the field of virtual human simulation, can solve the problems of spending a lot of time learning, not providing virtual human simulation functions, limiting the development of virtual human simulation and engineering implementation, etc. The effect of improved control
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0031] Embodiment 1: The virtual human simulation technology is applied to a certain type of aircraft virtual ground maintenance training system, and the project is developed using the Vega Prime visual engine. Its specific implementation is as follows:
[0032] 1. Make virtual human models and actions. Make a virtual human model, bind bones to it, and make virtual human actions, and use the export plug-in to export them as geometric models and action data respectively;
[0033] 2. Use the skeletal animation model generation module to package the geometric model, action data, etc. into a skeletal animation model;
[0034] 3. Generate a virtual human rendering environment in Vega Prime, and use the control function of the virtual human rendering engine OpenGL version to add the virtual human to the virtual environment;
[0035] 4. Use human-computer interaction devices such as keyboards or joysticks to control the movement of the virtual person, click the operating parts on t...
Embodiment 2
[0036] Embodiment 2: Apply this virtual human simulation technology to the dynamic ergonomics analysis in the design of a certain type of ship. This project is developed based on Direct3D and is used to analyze the threat of ship construction to the safety of the crew's head.
[0037] Traditional ergonomics analysis software such as JACK is generally only used to complete static analysis and cannot perform dynamic analysis tasks. Therefore, this general-purpose virtual human simulation technology is used to realize dynamic ergonomics analysis. Its main development process is as follows:
[0038] 1. After designing the 3D model of the ship in the computer, import the ship model into the virtual environment, and establish an accurate collision detection bounding box for the ship.
[0039] 2. Generate a virtual human rendering environment, and use the control function of the virtual human rendering engine Direct3D version to add the virtual human model to the virtual environment....
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com