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Instruction processing method in online game

A technology for instruction processing and online games, applied in the direction of concurrent instruction execution, machine execution devices, etc., can solve problems such as low processing efficiency, inability to achieve full interaction, and inability to fully utilize multi-thread processing capabilities

Active Publication Date: 2012-05-02
BEIJING PIXEL SOFTWARE TECH
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  • Abstract
  • Description
  • Claims
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AI Technical Summary

Problems solved by technology

[0004] ① Group players and assign them to different scenes. Each scene has fewer players. Different scenes are assigned to different threads for processing. Players in different scenes cannot fully interact
[0005] ②A large number of players are allowed to gather in a single scene, but this scene can only perform certain operations and cannot achieve full interaction;
[0014] Therefore, in general, the existing online games cannot make full use of the multi-thread processing capability at the level of the allocation strategy of distributing the specific processing load of user operation instructions to multiple threads and at the level of multi-thread specific instruction execution. , to deal with the problem of low efficiency

Method used

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  • Instruction processing method in online game
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Embodiment Construction

[0027] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and examples.

[0028] The present invention mainly divides the operation instructions that need to be processed by the server at the instruction execution level, splits complex operation instructions into atomic instructions, and each atomic instruction only performs a single operation. The atomic instructions are split and processed according to the logical level from the complex to the simple order. The atomic instructions of the subsequent level generated by the atomic instructions of the previous level can be further processed in the subsequent processing steps in the same processing cycle; the atomic instructions of the subsequent level Atomic instructions that belong to the preorder level generated by the instruction cannot be processed in this processing cycle. ...

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Abstract

The embodiment of the invention discloses an instruction processing method in an online game. The method comprises the following steps of: splitting an operating instruction sent to a server by a client into multiple original sub instructions according to the logical level from complex to simple, distributing the multiple original sub instructions to multiple threads or multiple processes, and processing the sub instructions; wherein, in the same instruction processing cycle, the original sub instructions of different logical levels are processed at different time; the original sub instructions comprise logical instructions and data change instructions, wherein each logical instruction contains only one operation, and specific data are not modified; and each data change instruction is used for changing only one data once. The method can make full use of multi-thread processing capacity of a server, and has extremely high processing efficiency.

Description

technical field [0001] The invention relates to the technical field of instruction processing, in particular to an instruction processing method in online games. Background technique [0002] Massively multiplayer online games (MMOG), especially real-time ultra-large-scale multiplayer online games (RSMMOG), need to have the ability to carry more than thousands or even more online people in the same scene, while maintaining the ability to respond to player operation instructions in real time and feedback processing results in a timely manner . For a long time, the biggest technical difficulty of MMOG is how to increase the number of concurrent online players on the premise of ensuring quick response to player's operation instructions. With the increase in the number of players and non-player characters (NPCs) in the game, the computing pressure and storage pressure of the server rise sharply. In order to solve this problem, there are generally two types of methods: upgrading...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/38
Inventor 钟文杰
Owner BEIJING PIXEL SOFTWARE TECH
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