General mobile game development system and method based on BREW (Binary Runtime Environment for Wireless) platform

A BREW platform and mobile game technology, applied in the field of game development, can solve the problems of development difficulty, hindering the development of games on the BREW platform, and difficulty, and achieve the effects of reduced writing, efficient and rapid development, and easy and cumbersome operations

Inactive Publication Date: 2012-06-20
GUANGDONG INST OF SCI & TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, the game development threshold based on the BREW platform has always been high and difficult, making BREW platform game development a high-threshold and laborious work, which seriously hinders the development of game development on the BREW platform
So far, there is still no game development technology based on the BREW platform that can better solve this problem

Method used

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  • General mobile game development system and method based on BREW (Binary Runtime Environment for Wireless) platform
  • General mobile game development system and method based on BREW (Binary Runtime Environment for Wireless) platform
  • General mobile game development system and method based on BREW (Binary Runtime Environment for Wireless) platform

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Experimental program
Comparison scheme
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Embodiment 1

[0031] figure 1 For the general mobile phone game development system based on the BREW platform according to Embodiment 1 of the present invention, refer to below figure 1 Describe in detail the composition of the system.

[0032] The system includes a character editor 10 , a map editor 20 , a scene editor 30 , a game development API 40 , and a game development framework 50 .

[0033] The character editor 10 is used for editing character objects in the game to be developed. Character objects are the main objects that players operate and interact with in the game. They can include living objects such as characters, animals, and elves, as well as inanimate objects such as mechanical structures, elemental substances, and robots. Role objects can be either static or dynamic. A large number of character files are stored in the character editor 10 for developers to choose, and these character files may be pictures representing various actions or gestures of the character. The de...

Embodiment 2

[0043] figure 2 It is a flow chart of the general mobile phone game development method based on the BREW platform according to Embodiment 1 of the present invention, refer to below figure 2 Each step of the method is described in detail.

[0044] Step S210, edit the role object based on the role file through the role editor.

[0045] Character objects are the main objects that players operate and interact with in the game. They can include living objects such as characters, animals, and elves, as well as inanimate objects such as mechanical structures, elemental substances, and robots. Role objects can be either static or dynamic. A character object consists of character files. The character editor stores a large number of character files for developers to choose from. These character files can be pictures representing various actions or gestures of the character. According to the actual needs of the game, the developer can select a specific character file from the charac...

Embodiment 3

[0057] image 3 It is a flow chart of the general mobile phone game running method based on the BREW platform according to Embodiment 1 of the present invention, refer to below image 3 Each step of the method is described in detail.

[0058] Step S310, initializing BREW platform resources and user-defined game variables.

[0059]When developing a game, the user must first initialize all relevant resources of the BREW platform (such as memory, interfaces of the corresponding platform, class libraries, etc.), and then initialize the user-defined game variables. Custom game variables refer to some variables needed in the program. For example, if a developer wants to develop a fighting game, he needs to define an Int32 integer variable to represent the "energy" of the protagonist, such as int HP, which is a custom game variable.

[0060] Step S320, loading pictures, character files, map files and / or scene file resources as required, and identifying each resource so as not to r...

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PUM

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Abstract

The invention discloses a mobile game development system and method based on a BREW (Binary Runtime Environment for Wireless) platform. The mobile game development system comprises a role editor, a map editor, a scene editor, a game development application programmers interface and a game development framework, wherein the role editor is used for editing a plurality of role objects in a game to be developed based on preset role images; the map editor is used for editing a map object based on a preset map image; the scene editor is used for integrating the role objects and the map object to generate scene files, and generating cut scenes in the game to be developed based on the scene files; the game development application programmers interface is used for providing an interface object with the role objects and scene objects as operating units for a game developer; and the game development framework is used for providing a whole framework for game development, and the whole framework is used for the game developer to compile various function codes for the game to be developed. According to the game development system and method, a mobile game operated on the BREW platform with limited resources can be quickly developed.

Description

technical field [0001] The invention relates to the technical field of game development, in particular to a general BREW platform-based mobile game development method and system. Background technique [0002] The development of wireless network technology has driven the development of mobile games. The current mainstream mobile game platforms include the following: Android, Iphone, Symbian, BREW and Windows Mobile. Among them, BREW is the abbreviation of Binary Runtime Environment for Wireless (Binary Runtime Environment for Wireless), which is the basic platform for the development and operation of value-added services based on the CDMA network "wireless Internet launch platform" launched by Qualcomm in 2001. BREW provides an efficient, low-cost, scalable and familiar Application Execution Environment (AEE), focusing on the development of applications that can be seamlessly embedded in any actual handheld device. Manufacturers and developers can expand the operating enviro...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/44
Inventor 何拥军曾文权龚发根胡玉贵麦志华
Owner GUANGDONG INST OF SCI & TECH
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