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Upper limb rehabilitation training system by using augmented reality technology

A technology of augmented reality and rehabilitation training, applied in the field of upper limb rehabilitation training system, can solve the problems of boring rehabilitation training machinery and low resource utilization rate, and achieve the effect of strong interaction and fun, improving enthusiasm and easy to use

Inactive Publication Date: 2015-02-18
SOUTHEAST UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The main purpose of the present invention is to provide a rehabilitation training system and method based on augmented reality technology for the impaired motor function of the upper limbs of the human body, and to improve the problems of traditional rehabilitation training such as boring machinery and low resource utilization

Method used

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  • Upper limb rehabilitation training system by using augmented reality technology
  • Upper limb rehabilitation training system by using augmented reality technology
  • Upper limb rehabilitation training system by using augmented reality technology

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Embodiment Construction

[0044]The present invention provides an augmented reality upper limb rehabilitation training system, comprising:

[0045] The video acquisition module is used to acquire real-time video of the patient holding the training equipment attached with the augmented reality logo for rehabilitation training in real time.

[0046] The augmented reality registration and tracking module is used to analyze real-scene video information, identify objects in the video information and calculate relevant parameter information.

[0047] The rehabilitation game algorithm module is used to control the role in the augmented reality game to play the game with the parameter information of the patient's hand-held identification.

[0048] The three-dimensional model module is used for storing the three-dimensional model of the virtual object.

[0049] The real-scene fusion module is used for the fusion of real-scene video and virtual objects to generate the final augmented reality rehabilitation game...

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Abstract

Provided is an upper-limb rehabilitation training system by using augmented reality technology. A patient holds a training device with labels by hands to perform a rehabilitation training of an upper-limb movement function in a way of augmented reality game. The upper-limb rehabilitation training system by using the augmented reality technology comprises a video acquisition module, an augmented reality registering tracking module, a rehabilitation game algorithm module, a three-dimensional model module, a live-action fusion module, a user data module and a therapist module. The video acquisition module acquires live-action videos of rehabilitation training of the patient in real time, and the augmented reality registering tracking module identifies the labels and calculates parameters of the live-action videos. The rehabilitation game algorithm module provides augmented reality rehabilitation training games. The user data module saves recorded training data of the patient. The three-dimensional model module stores a three-dimensional model of a virtual object. The live-action fusion module fuses the virtual object with a reality scene to generate augmented reality rehabilitation game video information. By the aid of the upper-limb rehabilitation training system, enjoyment of the rehabilitation training of the upper-limb movement function is increased. The upper-limb rehabilitation training system is low in cost and easy to use.

Description

Technical field: [0001] The invention relates to the field of augmented reality technology, in particular to an upper limb rehabilitation training system based on augmented reality technology and its implementation method. Background technique: [0002] After the motor function of the human body is damaged, it generally takes a long time for rehabilitation. Traditional rehabilitation of human motor function is mostly based on the therapist's manipulation, supplemented by some simple training equipment. The existing rehabilitation treatment is usually carried out in the rehabilitation center under the management and guidance of medical staff, which consumes a lot of manpower and material resources. The training content is mostly mechanical repetitive movements, and patients lack effective interaction with the rehabilitation training system. Long-term training will make patients feel bored, which greatly affects the effect of rehabilitation. [0003] Virtual reality (Virtual...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63B71/06
Inventor 王颖王爱民
Owner SOUTHEAST UNIV
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