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Interactive experience type education system

An experiential, teacher-terminal technology, applied in the field of education, can solve problems such as no change of scene, failure to guide and ensure active participation of students, failure to realize student-student interaction between teachers and students, etc.

Inactive Publication Date: 2013-09-11
李亦文 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present invention is to provide an interactive experiential education system that guarantees the active participation of each student by substituting the scene and changing the identity status according to the student's behavior, so as to realize the interaction between teachers and students, and between students and students. To solve the technical problems that the existing education system cannot well realize the interaction between teachers and students, between students and students, or there is no change in the scene, and cannot guide and ensure the active participation of students

Method used

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  • Interactive experience type education system

Examples

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Embodiment 1

[0025] see figure 1 , the interactive experiential education system of the present invention includes:

[0026] 1. Multiple student terminals (in actual application, the number of student terminals is not limited, more than one is enough), used to receive identity instructions from the server, and simulate the corresponding identity according to the identity instructions; collect students' language and / or action, according to the language and / or action, change the corresponding identity state or send the behavior information corresponding to the language and / or action to the server, and the server assigns the next identity state. Wherein, the sensing end may be one or any combination of a microphone, a camera, a gravity sensor and an acceleration sensor.

[0027] The student terminal is a tool for students to carry out theoretical study, and can realize the demonstration of courseware. As a major feature of the present invention, the student terminal is an intelligent neura...

Embodiment 2

[0038] The hardware composition of the interactive experiential education system of this embodiment is basically the same as that of Embodiment 1, see figure 1 . The simulation scene of this embodiment is: the scene of collectively planting watermelons. It is suitable for children's enlightenment and teenagers' intelligence teaching or foreign language teaching.

[0039] The realization principle of this embodiment is as follows:

[0040] 1. The teacher chooses the collective watermelon planting scene, selects the corresponding courseware, and transmits the demand information to the server through the teacher's terminal. The server retrieves the database and courseware library, and pushes the courseware to each student terminal as a data stream.

[0041] 2. The teacher terminal sends instructions to the display terminal and each student terminal through the server, and assigns different identities (roles) to each student terminal, which are: land, seeds, water bottles, ferti...

Embodiment 3

[0046] The hardware composition of the interactive experiential education system of this embodiment is basically the same as that of Embodiment 1, see figure 1 . The simulation scenario of this embodiment is: a racing car, that is, each student terminal acts as a racing car, and see who reaches the finish line first. It is suitable for children's enlightenment and teenagers' educational teaching.

[0047] The realization principle of this embodiment is as follows:

[0048] 1. The teacher selects the racing scene, selects the corresponding courseware, and transmits the required information to the server through the teacher's terminal. The server retrieves the database and courseware library, and pushes the courseware to each student terminal as a data stream.

[0049] 2. The teacher terminal sends instructions to the display terminal and each student terminal through the server, and assigns racing cars and tracks to each student terminal.

[0050] 3. Students click on the ca...

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Abstract

The invention discloses an interactive experience type education system which comprises more than one student terminal, a teacher terminal and a server, wherein the student terminals are used for receiving identity instructions from the server and simulating corresponding identities according to the identity instructions, language and / or motion of students can be collected through an induction end, corresponding identity status change can be carried out according to the language and / or the motion or behavior information corresponding to the language and / or the motion is sent to the server, and then the next identity status is allocated by the server; the teacher terminal is used for allocating identities of the more than one student terminal through the server, collecting the behavior information and assisting the server in allocating the next identity status of the more than one student terminal according to the current identity status of the more than one student terminal; the server is used for sending the identity instructions to the more than one student terminal and allocating the next identity status of the more than one student terminal according to the behavior information of the more than one student terminal. The interactive experience type education system is suitable for being used in children and adolescent education organizations.

Description

technical field [0001] The present invention relates to the field of education, in particular, to an interactive experience education system. Background technique [0002] The current classroom teaching system mostly adopts the stand-alone or electronic whiteboard method, and the teacher pushes the teaching content to the students below in a "broadcast" way. The question and answer between teachers and students is a relatively simple and small-scale communication, which cannot drive the interaction of all people. Another way is that the teacher pushes the teaching content to the tablet computer of each student below, and what he does is only sending and transmitting information. Basically, the teacher transmits plain text information between students. During the teaching process, there is no interaction between students on the content of the courseware, and there is also a lack of interaction among students. Therefore, it is impossible to supervise and ensure that students ...

Claims

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Application Information

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IPC IPC(8): G09B5/08G09B5/14
Inventor 李亦文蒋卫
Owner 李亦文
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