Interactive experience type education system
An experiential, teacher-terminal technology, applied in the field of education, can solve problems such as no change of scene, failure to guide and ensure active participation of students, failure to realize student-student interaction between teachers and students, etc.
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Embodiment 1
[0025] see figure 1 , the interactive experiential education system of the present invention includes:
[0026] 1. Multiple student terminals (in actual application, the number of student terminals is not limited, more than one is enough), used to receive identity instructions from the server, and simulate the corresponding identity according to the identity instructions; collect students' language and / or action, according to the language and / or action, change the corresponding identity state or send the behavior information corresponding to the language and / or action to the server, and the server assigns the next identity state. Wherein, the sensing end may be one or any combination of a microphone, a camera, a gravity sensor and an acceleration sensor.
[0027] The student terminal is a tool for students to carry out theoretical study, and can realize the demonstration of courseware. As a major feature of the present invention, the student terminal is an intelligent neura...
Embodiment 2
[0038] The hardware composition of the interactive experiential education system of this embodiment is basically the same as that of Embodiment 1, see figure 1 . The simulation scene of this embodiment is: the scene of collectively planting watermelons. It is suitable for children's enlightenment and teenagers' intelligence teaching or foreign language teaching.
[0039] The realization principle of this embodiment is as follows:
[0040] 1. The teacher chooses the collective watermelon planting scene, selects the corresponding courseware, and transmits the demand information to the server through the teacher's terminal. The server retrieves the database and courseware library, and pushes the courseware to each student terminal as a data stream.
[0041] 2. The teacher terminal sends instructions to the display terminal and each student terminal through the server, and assigns different identities (roles) to each student terminal, which are: land, seeds, water bottles, ferti...
Embodiment 3
[0046] The hardware composition of the interactive experiential education system of this embodiment is basically the same as that of Embodiment 1, see figure 1 . The simulation scenario of this embodiment is: a racing car, that is, each student terminal acts as a racing car, and see who reaches the finish line first. It is suitable for children's enlightenment and teenagers' educational teaching.
[0047] The realization principle of this embodiment is as follows:
[0048] 1. The teacher selects the racing scene, selects the corresponding courseware, and transmits the required information to the server through the teacher's terminal. The server retrieves the database and courseware library, and pushes the courseware to each student terminal as a data stream.
[0049] 2. The teacher terminal sends instructions to the display terminal and each student terminal through the server, and assigns racing cars and tracks to each student terminal.
[0050] 3. Students click on the ca...
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