Technology and system of non-contact natural human-computer interaction for local people

A non-contact, human-computer interaction technology, applied in the field of virtual reality

Inactive Publication Date: 2013-11-20
SICHUAN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Focus on researching and solving the problem of multi-person real-time motion tracking, accurately obtain the position of each individu

Method used

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  • Technology and system of non-contact natural human-computer interaction for local people
  • Technology and system of non-contact natural human-computer interaction for local people
  • Technology and system of non-contact natural human-computer interaction for local people

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Embodiment Construction

[0033] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.

[0034] The core idea of ​​the present invention is to provide high-definition picture quality effects on a large-scale ring screen, realize the synchronization of pictures, sounds, and motion sensing, and timely feedback picture changes of user behavior and control system. In order to achieve the effect of simulating the real world, greatly enhance the user's sense of experience and immersion.

[0035] First find a large closed environment (which can be spherical, hemispherical or other shapes), and install various sensing devices such as transistors around it, and connect the sensors to the control system for feedback on human behavior. At the same time, the control system is connected to each image playback sub-control host. The material...

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Abstract

The invention discloses a technology. According to the technology, a system is controlled in a non-contact mode without manual control of a person. The language and motion of the person are inducted by the system, so that feedback is conducted and self-feedback control is achieved. In the field of virtual reality, the system is controlled to automatically induct the behavior of the person through the method that the motions of the person in a certain space is inducted, so that a played picture is switched, and the effect that real travel is experienced in a virtual world is achieved. According to the technology and system of non-contact natural human-computer interaction for local people, high definition picture quality is mostly offered in the mode of a circular curtain or a spherical curtain, the feeling that the person is personally on the scene is achieved, and the immersion feeling of the person is beyond imagination.

Description

technical field [0001] The invention relates to the field of virtual reality, in particular to the image splicing and fusion of multiple projectors, human-computer interaction and artificial intelligence. Background technique [0002] With the improvement of economic living standards, people's consumption demand for entertainment venues such as Disneyland and Universal Studios is getting higher and higher. Virtual reality is not limited to the field of games, and has become a necessity in people's daily life abroad. [0003] There are currently promising prospects for multiplayer virtual reality systems in many large venues. Taking large amusement parks as an example, roller coasters, torrent surfing and other equipment are their traditional core equipment. Now the world's top theme parks such as Universal Studios and Disneyland have been generally equipped with virtual reality amusement systems based on special-shaped large screens, motion platforms and passive stereoscopi...

Claims

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Application Information

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IPC IPC(8): G06F3/01H04N9/31G06T5/00
Inventor 李辉陈鹏黄涛
Owner SICHUAN UNIV
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