Method and system for motion guidance of motion sensing game
A somatosensory game and action guidance technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as wrong posture habits, players' physical injuries, and inability to exercise
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[0018] refer to figure 1 Shown is an application environment diagram of a preferred embodiment of the somatosensory game action guidance system 10 (hereinafter referred to as the system 10 ) of the present invention. The system 10 is applied to a computing device 1 . In this embodiment, the computing device 1 further includes a memory 20 , a processor 40 , a display screen 50 and an input device 60 . The memory 20 stores motion samples 30 of a series of motions included in the somatosensory game. The action sample 30 includes correct action data 31 and improper action data 32 . The memory 20 , the display screen 50 and the input device 60 may be peripheral devices connected with the computing device 1 . For example, the input device 60 can be a keyboard, a mouse or a handheld controller.
[0019] When a user (such as a game player) turns on the computing device 1 to play a somatosensory game, the system 10 reads the action samples 30 of a series of actions included in the ...
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