The invention relates to the technical field of three-dimensional graphic
processing, and discloses a lunar surface / deep space scene target reconstruction and editing method based on 4D
Gaussian structuring. The method is particularly suitable for dynamic target modeling and editing in
deep space exploration tasks, including detectors, robots and related equipment on the lunar surface, the Mars or other celestial bodies. The method comprises the following steps: synthesizing a plurality of camera visual angles through a
diffusion model based on a
monocular video of an object, and reconstructing static three-dimensional
Gaussian point representation in a standard space; extracting a skeleton structure of the
object based on the surface grid, wherein the skeleton structure comprises a skeleton node position and a topological relation; on the basis of the skeleton structure, each
Gaussian point is connected with a plurality of skeleton nodes through a linear
hybrid skin mechanism, and skeleton-driven rigid deformation is achieved; non-rigid deformation is compensated through
feature extraction and a regression network; and in combination with the rigid deformation and the non-rigid deformation, rendering to generate a dynamic Gaussian
point model which can change along with time and can be edited. According to the method,
motion modeling of an object is explicitly split into
rigid motion driven by a framework and non-rigid correction, so that the definition and
interpretability of motion representation are greatly improved, and particularly, higher stability and control precision are shown when challenges such as weak texture, violent illumination change and high
noise are faced in a deep
space environment. According to the method, object behavior modeling in a detection task is more flexible, and the method can be widely applied to scenes such as task planning, target recognition and dynamic editing.