Game sound effect generating method and client

一种制作方法、客户端的技术,应用在互联网领域,能够解决降低用户体验、音乐疲劳、音效单一等问题,达到增强音乐体验感的效果

Active Publication Date: 2014-07-02
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, in existing game clients, each sound effect required in the scene mode in the game needs to be independently developed and produced to produce a corresponding sound. In this case, the sound effect will be very single, and it will be Constantly repeated playback will cause game users to experience music fatigue, thereby reducing user experience

Method used

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  • Game sound effect generating method and client
  • Game sound effect generating method and client
  • Game sound effect generating method and client

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0051] Example 1: A skill of a monster in the game, such as jumping into the air and hitting the ground to attack the player. At this time, you can first select the "jumping" sound effect + "monster shouting" sound effect, and then select "weapon breaking wind" at the moment of landing Sound effect + "monster shouting" sound effect + "ground explosion" sound effect + "stone shattering" sound effect + "landing" sound effect, and then spliced ​​forward and backward. At this time, the sound effect combination corresponding to this skill is completed.

example 2

[0052] Example 2: A hell environment in the game, you can choose the following multiple sounds, "wind environment" sound effect + "bass environment" sound effect + "horror environment" sound effect + "magma environment" sound effect, and then spliced ​​forward and backward. At this time, the hell The sound effect combination corresponding to the environment is completed.

[0053] Through the method for making game sound effects provided by the present invention, the original sound effects are split, and arbitrarily selected sound effects are combined, and the grouped sound effects are used as the sound effects in the scene in the game, so that the user can choose arbitrarily. Sound effects and any combination of sound effects, so that the scene in the game can produce different sound effects, allowing users to play different sound effects according to different hobbies, enhancing the game's sense of music experience for users; at the same time, when users need to modify For th...

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Abstract

An electronic device with one or more processors and memory stores one or more respective sound effect units in association with each of a plurality of scene elements used in a game. The electronic device obtains a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene. The electronic device also selects one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene. The electronic device further generates a composite sound effect for the respective scene using the selected sound effect units.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to a method for making game sound effects and a client. Background technique [0002] With the development and popularization of the Internet, games have gradually become one of the main applications of the Internet, and more and more Internet users use the Internet to participate in games. [0003] The game can be a massively multiplayer online game, a stand-alone game, an online game supporting instant messaging, or a network game without instant messaging features. [0004] No matter what type of game it is, the audio generated in different scene modes in the game needs to be played in the game client, so that the user can better feel the music brought by the game. [0005] However, in existing game clients, each sound effect required in the scene mode in the game needs to be independently developed and produced to produce a corresponding sound. In this case, the sound effe...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/90
CPCA63F2300/6081G06F3/16A63F13/00A63F13/92G06F3/167A63F13/60A63F13/54
Inventor 张伟林
Owner TENCENT TECH (SHENZHEN) CO LTD
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