Game sound effect generating method and client
一种制作方法、客户端的技术,应用在互联网领域,能够解决降低用户体验、音乐疲劳、音效单一等问题,达到增强音乐体验感的效果
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example 1
[0051] Example 1: A skill of a monster in the game, such as jumping into the air and hitting the ground to attack the player. At this time, you can first select the "jumping" sound effect + "monster shouting" sound effect, and then select "weapon breaking wind" at the moment of landing Sound effect + "monster shouting" sound effect + "ground explosion" sound effect + "stone shattering" sound effect + "landing" sound effect, and then spliced forward and backward. At this time, the sound effect combination corresponding to this skill is completed.
example 2
[0052] Example 2: A hell environment in the game, you can choose the following multiple sounds, "wind environment" sound effect + "bass environment" sound effect + "horror environment" sound effect + "magma environment" sound effect, and then spliced forward and backward. At this time, the hell The sound effect combination corresponding to the environment is completed.
[0053] Through the method for making game sound effects provided by the present invention, the original sound effects are split, and arbitrarily selected sound effects are combined, and the grouped sound effects are used as the sound effects in the scene in the game, so that the user can choose arbitrarily. Sound effects and any combination of sound effects, so that the scene in the game can produce different sound effects, allowing users to play different sound effects according to different hobbies, enhancing the game's sense of music experience for users; at the same time, when users need to modify For th...
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