Transformation play based interactive toy and interactive method thereof
An interactive, toy technology, applied in sports accessories, indoor games and other directions, can solve the problems of children losing interest, lack of fun and entertainment effects, large size of deformed toys, etc. , the effect of enhancing the difficulty of arithmetic
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Example Embodiment
[0067] Example one:
[0068] This embodiment is an interactive method for a single battle, in which:
[0069] Party A’s toy body’s "Strength Points" is 80, the corresponding auxiliary card has "Attack Skill Points" as 50, "Defensive Skill Points" as 40, "Offensive and Defensive Skill Points" as 45, and its attribute is "Fire".
[0070] Party B’s toy body’s "Strength Points" is 90, and the corresponding auxiliary cards have "Attack Skill Points" as 55, "Defensive Skill Points" as 60, "Offensive and Defensive Skill Points" as 50, and their attributes are "Water".
[0071] Both parties stipulated that the value of "restraint points" R=10.
[0072] Then if party A rolls the number "1", and party B does not roll the number "1", and party A unlocks the toy body for a battle, then the total attack value of party A = 80 + 50 + 10 = 140, the total attack value of party B = 90+60+(-10)=140, the comparison result is a tie;
[0073] If Party A does not roll the number "1", and Party B rolls the nu...
Example Embodiment
[0075] Embodiment two:
[0076] This embodiment is an interactive method of multi-body battle, in which:
[0077] The number of toy bodies held by both parties N is 5;
[0078] During the battle, the number of toy bodies M for each side is 3;
[0079] The Q value of extra points is specified as 10;
[0080] The restraint point value R is set to 20.
[0081] At the beginning of the game, the two parties started toss the toy body, which includes the following situations:
[0082] Scenario 1: Both parties did not roll "1" or 3 identical numbers, and both parties re-threw the toy body until either side rolled "1" or 3 identical numbers.
[0083] Situation 2: Party A throws a "1" (eg: 1 / 4 / 6): Party A can choose whether to start the battle; if Party A chooses to start the battle, it needs to press the unlock button of the toy body to make the toy body automatic After the transformation is completed, at this time, Party A’s auxiliary card directly activates attack skills, and Party B needs to r...
Example Embodiment
[0089] Embodiment three:
[0090] This embodiment is an interactive method of multi-body battle, in which:
[0091] The number of toy bodies held by both parties N is 8;
[0092] During the battle, the number of toy bodies M for each side is 5;
[0093] The Q value of extra points is specified as 10;
[0094] The restraint point value R is set to 20.
[0095] At the beginning of the game, the two parties started toss the toy body, which includes the following situations:
[0096] Situation 1: Neither party rolls "1" or 5 identical numbers, and both parties re-throw the toy body until either party rolls "1" or 5 identical numbers.
[0097] Situation 2: Party A throws a "1" (e.g. 1 / 2 / 3 / 4 / 6): Party A can choose whether to start the battle; if Party A chooses to start the battle, it needs to press the unlock button of the toy body. Make the toy body automatically deform. At this time, Party A’s auxiliary card directly activates the attack skill, and Party B needs to release the designated t...
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