Transformation play based interactive toy and interactive method thereof

An interactive, toy technology, applied in sports accessories, indoor games and other directions, can solve the problems of children losing interest, lack of fun and entertainment effects, large size of deformed toys, etc. , the effect of enhancing the difficulty of arithmetic

Inactive Publication Date: 2014-07-16
ALPHA GRP CO LTD +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, there are various deformed toys on the market, most of which are deformed toys such as deformed cars, deformed planes, deformed weapons, etc., which can be manually operated. The position is set to rotate the connection structure to realize the displacement and deformation between the various components, but the deformation toys of these structures a

Method used

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  • Transformation play based interactive toy and interactive method thereof
  • Transformation play based interactive toy and interactive method thereof
  • Transformation play based interactive toy and interactive method thereof

Examples

Experimental program
Comparison scheme
Effect test

Example Embodiment

[0067] Example one:

[0068] This embodiment is an interactive method for a single battle, in which:

[0069] Party A’s toy body’s "Strength Points" is 80, the corresponding auxiliary card has "Attack Skill Points" as 50, "Defensive Skill Points" as 40, "Offensive and Defensive Skill Points" as 45, and its attribute is "Fire".

[0070] Party B’s toy body’s "Strength Points" is 90, and the corresponding auxiliary cards have "Attack Skill Points" as 55, "Defensive Skill Points" as 60, "Offensive and Defensive Skill Points" as 50, and their attributes are "Water".

[0071] Both parties stipulated that the value of "restraint points" R=10.

[0072] Then if party A rolls the number "1", and party B does not roll the number "1", and party A unlocks the toy body for a battle, then the total attack value of party A = 80 + 50 + 10 = 140, the total attack value of party B = 90+60+(-10)=140, the comparison result is a tie;

[0073] If Party A does not roll the number "1", and Party B rolls the nu...

Example Embodiment

[0075] Embodiment two:

[0076] This embodiment is an interactive method of multi-body battle, in which:

[0077] The number of toy bodies held by both parties N is 5;

[0078] During the battle, the number of toy bodies M for each side is 3;

[0079] The Q value of extra points is specified as 10;

[0080] The restraint point value R is set to 20.

[0081] At the beginning of the game, the two parties started toss the toy body, which includes the following situations:

[0082] Scenario 1: Both parties did not roll "1" or 3 identical numbers, and both parties re-threw the toy body until either side rolled "1" or 3 identical numbers.

[0083] Situation 2: Party A throws a "1" (eg: 1 / 4 / 6): Party A can choose whether to start the battle; if Party A chooses to start the battle, it needs to press the unlock button of the toy body to make the toy body automatic After the transformation is completed, at this time, Party A’s auxiliary card directly activates attack skills, and Party B needs to r...

Example Embodiment

[0089] Embodiment three:

[0090] This embodiment is an interactive method of multi-body battle, in which:

[0091] The number of toy bodies held by both parties N is 8;

[0092] During the battle, the number of toy bodies M for each side is 5;

[0093] The Q value of extra points is specified as 10;

[0094] The restraint point value R is set to 20.

[0095] At the beginning of the game, the two parties started toss the toy body, which includes the following situations:

[0096] Situation 1: Neither party rolls "1" or 5 identical numbers, and both parties re-throw the toy body until either party rolls "1" or 5 identical numbers.

[0097] Situation 2: Party A throws a "1" (e.g. 1 / 2 / 3 / 4 / 6): Party A can choose whether to start the battle; if Party A chooses to start the battle, it needs to press the unlock button of the toy body. Make the toy body automatically deform. At this time, Party A’s auxiliary card directly activates the attack skill, and Party B needs to release the designated t...

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PUM

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Abstract

The invention provides a transformation play based interactive toy and an interactive method thereof. The toy comprises a plurality of toy bodies with two forms, a first form of each toy body is designed into a dice form, and a second form of each toy body is designed into a cartoon animal form for battle play. Therefore, kids can play the toy bodies as dices when the toy bodies are in the first form and can play in fighting when the toy bodies are in the second form; each form of the toy bodies is fully utilized to allow the toy bodies to gain favor of the kids and to be more interesting. A number is arranged in the front of a body of each cartoon animal form, so that the two parties can perform a battle game according to the numbers on the toy bodies, victory or defeat is judged via number comparison, play fan of the kids is satisfied, the kids can be trained virtually to enhance capabilities of oral arithmetic and mental arithmetic of mathematics, and the purpose of edutainment is achieved. The inactive method includes single battle and group battle which can be selected according to actual conditions and different in complexity, so that the toy is suitable for kids at different ages to play.

Description

technical field [0001] The invention relates to a deformed toy, in particular to an interactive toy based on deformed play and an interactive method thereof. Background technique [0002] As a kind of toy with changeable structure and enlightening intelligence, deformed toy is loved by many children. At present, there are various deformed toys on the market, most of which are deformed toys such as deformed cars, deformed planes, deformed weapons, etc., which can be manually operated. The position is provided with a rotating connection structure to realize the displacement and deformation between the various components, but the deformed toys of these structures are not only bulky and inconvenient to carry, but also gradually become products that lack novelty, interest and entertainment effects. In addition, the current shape-shifting toys are basically based on shape-shifting games. By changing the shape of the toy to satisfy the fun of playing, it is easy for children to lo...

Claims

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Application Information

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IPC IPC(8): A63F9/02A63F9/04
Inventor 蔡东青
Owner ALPHA GRP CO LTD
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