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A multi-scale visual analysis method for competitive team sports competitions based on stave metaphor

An analysis method and staff spectrum technology, applied in the field of visual analysis of computer information, can solve problems such as isolation of analysis angles, complex player relationships, lack of effective representation of the details of players' mutual cooperation and offensive and defensive confrontation, etc. Accuracy, Enhanced Reading and Analysis Efficiency, Improved Media Business Value Effect

Active Publication Date: 2016-08-17
TIANJIN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] 3. The relationship between players becomes very complicated due to mutual cooperation and confrontation;
[0008] 5. A large amount of implicit historical data contains many potentially valuable game patterns. Fully mining and utilizing these patterns is necessary for further game analysis, but at the same time it is relatively difficult
[0011] So far, the visual processing of information on the game field, such as the analysis of basketball players' shooting distribution maps and football passing areas, has been carried out successively, but the high-dimensional technical statistical information of players cannot be fully presented; for example, based on the game Video, people have extracted, analyzed and summarized the semantic events in the video, but the details of the mutual cooperation and offensive and defensive confrontation between players have not been effectively represented; in addition, through the analysis and processing of the pattern in the historical information of the game, people Adjustments and exploratory research can be made on the team's tactics, but because the patterns are hidden in the data and the display methods are relatively obscure, users cannot intuitively recognize and understand them, and cannot further effectively use these historical information
Although the above method can solve the display and analysis of game information in a certain aspect, the analysis angle is relatively isolated and one-sided. At present, there is no generalized method that can effectively present and interactively analyze high-dimensional information and historical patterns in competitive sports games.

Method used

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  • A multi-scale visual analysis method for competitive team sports competitions based on stave metaphor
  • A multi-scale visual analysis method for competitive team sports competitions based on stave metaphor
  • A multi-scale visual analysis method for competitive team sports competitions based on stave metaphor

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0052] Example 1. Browsing and analysis of game turning point information

[0053] See eg Figure 5 As shown in the team scoring curve, select the turning point of the game as the focus area in the upper navigation view, and the detailed performance of the players in the game will appear in the lower team area.

[0054] From the team's point of view, according to the team's status line, it can be seen that the overall performance of the upper team Bulls is sluggish, making mistakes, fouls, and many missed shots, while the lower Heat team also has mistakes, but has three successes From the perspective of players, Dunleavy and Boozer of the Bulls both wasted two shots during this period, while teammates Gibson and Deng also performed mediocrely. , Ray Allen not only assisted his teammates to hit a three-pointer, but also hit a three-pointer after receiving a pass from his teammate. Teammate Anderson grabbed four consecutive rebounds to protect the Heat's inside line. To sum up...

example 2

[0056] Example 2. Analysis of the game performance of a single player

[0057] Such as Image 6 As shown, according to the player's action connection obtained by the method of the present invention, a player can be filtered out for analysis. Taking James as an example, his full-court performance can be obtained through interaction. As shown in figure (a), James' playing time It can be divided into four parts. In most cases, James' role on the field is a small forward. In a short period of time, he will act as a power forward. It can be seen from the picture that his player line will move up for a certain period. Of his 33 performances across the board, 22 were favorable and 11 were unfavorable. On the whole, James performed relatively well in playing time.

[0058] As shown in Figure (b), the analysis is performed on the scale of quarters. By filtering out James’ score distribution, it can be seen that James’ scores are mainly concentrated in the second and third quarters, a...

example 3

[0060] Example 3: Multi-player game coordination and matchup analysis

[0061] Such as Figure 7 As shown in Figure 1, Chalmers and Bosh from the Heat were selected for analysis of cooperation, and Chalmers and Rose of the Bulls were selected for defensive analysis. Through user interaction, the cooperation and alignment of the three players in the whole game can be obtained (a), where the left box represents a concerned alignment, and the right square represents a concerned coordination , each coordination and counterpoint is equivalent to a chord in the music score, indicating the state of multiple people participating at the same time. The details of the specific coordination and confrontation are shown in (b) and (c) in the figure. First of all, study the cooperation between Chalmers and Bosh. They only scored once in the whole game. According to the visual result (c) of historical information, as a point guard, Chalmers is more inclined to cooperate with Bosh in terms of...

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Abstract

The invention discloses a multi-scale visual analysis method for competitive team sports games based on stave metaphor, comprising the following steps: adopting high-dimensional technology to count game information; establishing a basic database of game information; counting each technical item in the game information Represented by visual symbols; the visual symbols of player actions in a specific offensive or defensive round are aggregated into a round symbol, and the round symbols are connected in series through a Bezier curve to form a team state curve; the ball between players The power transfer is expressed as a real Bezier curve by connecting the actions between the current players, and the historical information is expressed as an imaginary Bezier curve; draw the team's scoring curve according to the game information; and map the team's state line above the team area , and at the same time, the user chooses to display the concerned game information and details through interactive operations. The invention combines the staff notation with the visual analysis of the game, which is convenient for users to know and understand the game better, and improves the commercial value of sports game communication.

Description

technical field [0001] The invention relates to the field of visual analysis of computer information, in particular to a multi-scale visual analysis method for competitive team sports competitions. Background technique [0002] Competitive team sports often emphasize teamwork, high confrontation, and fast offensive and defensive rhythm. High score to win the game. Competitive sports games are not only highly entertaining, but also contain huge commercial analysis and research value. First of all, the live broadcast of the game occupies a large market share in the commercial live TV broadcast, but for the majority of fans, they are more concerned about the performance of a certain star or the climax of the game. Therefore, the analysis results of the game information are of high value. [0003] Although people have carried out a lot of work and research on the analysis of competitive sports competitions, due to the following complex characteristics of competitive team spor...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63B71/06
Inventor 张加万王文韬
Owner TIANJIN UNIV