Synchronizing and executing method for moving instructions under C/S structure
A technology for moving instructions and execution methods, applied in program synchronization, multi-programming devices, etc., can solve the problems of client and server delay uncertainty, affecting game experience, etc., and achieves a small amount of synchronized data and good security. , the effect of fast response speed
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[0031] Need to clarify, in Figure 1-2 In, T represents time. Such as figure 1 As shown, in one embodiment, the player inputs a command (Cin) to the client Ct, and the client first determines whether the user is currently in a user-controllable state, and / or predicts whether the command can be executed according to the locally cached state. If it is in a user-controllable state and / or can be executed, it does not need to be judged by the server side S, and the execution instruction ① is immediately executed and synchronized to the server side ②. Since the status change of the server S will be notified to the client by an event, the predictive result can guarantee high accuracy. From the user's input of instructions to the execution of instructions and feedback on the screen, the interval time can theoretically be the shortest time, which is the optimal strategy.
[0032] The server S maintains a historical record of the position and movement status of each player character. Th...
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