A Synchronization and Execution Method of Movement Command under C/S Framework
A technology of moving instructions and execution methods, applied in the direction of program synchronization, multi-program device, etc., can solve the problems affecting the game experience, the delay uncertainty of the client and server, etc., to achieve good security and small amount of synchronization data , the effect of fast response speed
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[0031] Need to clarify, in Figure 1-2 In, T represents time. Such as figure 1 As shown, in one embodiment, the player inputs a command (Cin) to the client Ct, and the client first determines whether the user is currently in a user-controllable state, and / or predicts whether the command can be executed according to the locally cached state. If it is in a user-controllable state and / or can be executed, it does not need to be judged by the server side S, and the execution instruction ① is immediately executed and synchronized to the server side ②. Since the status change of the server S will be notified to the client by an event, the predictive result can guarantee high accuracy. From the user's input of instructions to the execution of instructions and feedback on the screen, the interval time can theoretically be the shortest time, which is the optimal strategy.
[0032] The server S maintains a historical record of the position and movement status of each player character. Th...
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