Fine animation manufacturing method based on secondary controllers
A secondary controller and animation production technology, which is applied in the field of 3D animation, can solve the problems of slow animation deformation and difficult interactive viewing of animation effects, etc., and achieve the effect of increasing speed and solving the slowdown of character animation debugging
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[0024] The present invention will be described in detail below with reference to the accompanying drawings and examples.
[0025] A kind of fine animation production method based on the secondary controller of the present invention, comprises the following steps:
[0026] Step 1. Bind the secondary controller set in the animation to the corresponding polygonal surface in the polygonal model, and determine the centroid coordinates of each secondary controller on the respective polygonal surface; wherein, the centroid coordinates are defined as follows : For any polygon in space, let v1, v2, v3...vn denote the coordinates of n vertices of the polygon in the global coordinate system, then the coordinates of any point P in the polygon are expressed as: x1×v1+x2×v2 +x3×v3+…+xn×vn, and x1+x2+x3+…+xn=1, that is, the centroid coordinates of point P on the polygonal surface are: (x1, x2, x3,…, xn);
[0027] The global coordinate system is defined as: any Cartesian coordinate system fi...
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