Somatic action identifying method and man-machine interaction device

An action recognition and action technology, applied in the input/output of user/computer interaction, computer components, mechanical mode conversion, etc., can solve the problems of the limitation of the way the device is held, it is difficult to increase the types of actions, and the algorithm is not disclosed, etc., to achieve Eliminate noise interference, improve user experience, and increase the effect of action types

Active Publication Date: 2015-06-24
孙伯元
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, Wii's motion recognition is limited to games, and its algorithm has not been made public, so it is difficult to transfer to other devices
In other publicly available action recognition algorithms based on wearable sensors, there are generally the following problems: one is that a large amount of data is required to train an action model, and it is not easy to increase the types of actions; The way the device takes is limited when recognizing actions. Fourth, when there are too many samples in the sample library, it is necessary to traverse all samples, resulting in low efficiency.

Method used

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Embodiment Construction

[0064] In order to make those skilled in the art better understand the technical solutions of the present invention, the present invention will be further described in detail below with reference to the accompanying drawings and specific embodiments.

[0065] figure 1 It is a flowchart of an efficient somatosensory action recognition method according to an embodiment of the present invention. like figure 1 As shown, the high-efficiency somatosensory action recognition method includes the following steps:

[0066] Step 1, start the acceleration sensor in the somatosensory device, collect the three-axis acceleration data of the action, and synchronously perform linear fitting on the data collected each time, and the fitting data is used to characterize the energy of the action; the fitting data The calculation formula of signal is:

[0067] signal = accel _ x 2 ...

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Abstract

The invention provides a somatic action identifying method. The somatic action identifying method includes steps of 1) acquiring effective data segments of the somatic action by a speed sensor in the somatic device; 2) calculating DTW distance between the acquired effective data segments and the standard data segments and matching a sample library according to the DTW distance between the acquired effective data segments and the standard data segments; 3) calculating the DTW distance between the acquired effective data segments and each sample data segment in the matched sample library of the step 2), and using identifiers of the somatic action indicated by the minimum sample data segment of the DTW distance as the identifying results of the acquired effective data segments. The invention further provides a corresponding man-machine interaction device. On the premise of guaranteeing identifying accuracy, identifying efficiency is improved; high identifying accuracy is guaranteed on the premise that holding ways of the device during action identification are not limited.

Description

technical field [0001] The present invention relates to the technical field of somatosensory pattern recognition, and in particular, the present invention relates to a somatosensory action recognition method and a human-computer interaction device. Background technique [0002] Speaking of the way of human-computer interaction, we first think of the way of interaction based on keyboard and mouse, but with the emergence of smart TVs and large-size display screens, the inconvenience of keyboard and mouse is becoming more and more obvious, while touch screen interaction and voice interaction become more and more inconvenient. , action-based (such as gesture-based) interaction and other new generation of interaction methods came into being. [0003] At present, there are two mainstreams of action-based interaction. One is the computer vision-based interaction mode, which is represented by Microsoft's Kinect for Xbox. Kinect has two problems. First, there is the problem of occlu...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
Inventor 孙伯元桂姝丹
Owner 孙伯元
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