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Situation simulation training/game system

A simulation training and game system technology, applied in the direction of sports accessories, etc., can solve the problems of inability to modify at any time, large space occupation, time-consuming, and large financial resources, etc., and achieve the effect of fast scene changes, small space occupation, and convenient transformation

Active Publication Date: 2015-11-18
陈飞 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Traditional situational simulation training / game venues are often decorated with fixed scenes, which can be formed once and cannot be modified at any time, so it takes up a lot of space, and it takes a lot of time and financial resources to modify
Situational simulation training / game venues in the prior art, the simulation of the environment is limited to fixed objects and buildings, and cannot reproduce a scene closer to reality
[0003] In the prior art, there is no relevant report on the combination of situational simulation and virtual scene

Method used

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  • Situation simulation training/game system
  • Situation simulation training/game system
  • Situation simulation training/game system

Examples

Experimental program
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Embodiment

[0051] see Figure 1 to Figure 9 Shown, a kind of situation simulation training / game system of the present invention comprises:

[0052] The first visual identification device 11 arranged on the full-coverage helmet 1 worn by the experiencer who enters the field is used to provide image information of visual identification; the first visual identification device 11 can be in one or more groups, the first visual identification device 11 A visual identification device 11 may be a light emitting device, or a light reflecting device, for multiple groups of image acquisition devices arranged in the field to capture the state and motion of the helmet;

[0053] The first acceleration and angular velocity sensing device 12 installed in the full-cover helmet 1 worn by the experiencer who enters the field is used to provide the motion state information of the full-cover helmet in the field;

[0054] The left and right field of view display devices 13 installed in the full-coverage helm...

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Abstract

The invention discloses a situation simulation training / game system which comprises a vision identifying device, an accelerated speed and angular speed sensing device, a left view display device, a right view display device and a first wireless network transmission device that are arranged on a full-covering helmet worn by an experiencer, as well as an image collecting device, a situation analysis device and a feedback output device that are arranged on a designated position on the site. According to the situation simulation training / game system, the image collecting device is used for collecting the position information of the experiencer, the accelerated speed and angular speed sensing device is used for collecting the motion state information of the experiencer, the situation analysis device is adopted for obtaining the relative physical location and the motion state information of the experiencer, and the feedback output device is used for generating the information of the experiencer into a preset scene, and driving a corresponding executing mechanism to carry out layout of a new scene and match with the effect generated by the scene. The situation simulation training / game system has the characteristics that the occupied space is small, the scene can be modified at any time, the scene change is rapid, the cost is low, and the scene which is close to the reality can be reproduced.

Description

technical field [0001] The invention relates to a situation simulation training / game system. Background technique [0002] Traditional situational simulation training / game venues are often decorated with fixed scenes, which can be formed once and cannot be modified at any time. Therefore, it takes up a lot of space, and it takes a lot of time and financial resources to modify. In the situational simulation training / game field of the prior art, the simulation of the environment is only limited to fixed objects and buildings, and cannot reproduce a scene closer to reality. [0003] In the prior art, there is no related report on combining situation simulation with virtual scene. Contents of the invention [0004] The purpose of the present invention is to overcome the deficiencies of the prior art and provide a situational simulation training / game system, which has the characteristics of small space occupation, the ability to modify scenes at any time, fast scene changes, l...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B69/00
Inventor 陈飞
Owner 陈飞
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