Game image rendering method and game image rendering system

An image rendering and game technology, applied in the field of image processing, can solve the problems of reducing the visual effect of game images, reducing user experience, user eye fatigue, etc., and achieving the effects of reducing consumption, reducing image drawing area, and reducing the amount of calculation.

Active Publication Date: 2015-11-18
BEIJING LOCOJOY TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, reducing the number of frames will significantly reduce the visual effect of the game image, causing the image to freeze and reduce the user experience; and the low number of frames will also cause fatigue to the user's eyes

Method used

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  • Game image rendering method and game image rendering system
  • Game image rendering method and game image rendering system
  • Game image rendering method and game image rendering system

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Embodiment Construction

[0046] Certain terms are used, for example, in the description and claims to refer to particular components. Those skilled in the art should understand that hardware manufacturers may use different terms to refer to the same component. The specification and claims do not use the difference in name as a way to distinguish components, but use the difference in function of components as a criterion for distinguishing. As mentioned throughout the specification and claims, "comprising" is an open term, so it should be interpreted as "including but not limited to". "Approximately" means that within an acceptable error range, those skilled in the art can solve the technical problem within a certain error range and basically achieve the technical effect. In addition, the term "coupled" herein includes any direct and indirect electrical coupling means. Therefore, if it is described that a first device is coupled to a second device, it means that the first device may be directly elect...

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Abstract

The invention discloses a game image rendering method and a game image rendering system. The method comprises the steps of determining a current logic scene, comparing the current logic scene with an old logic scene, and taking a logic element, which is changed in position relative to the old logic scene, of the current logic scene as a target element, wherein the old logic scene is a logic scene before the current logic scene; taking image frames of the old logic scene as old image frames; designating a determination rectangle on the old image frames according to the position of the target element, wherein the determination rectangle covers the position where the target element is located in the current logic scene and the position where the target element is located in the old logic scene and is the minimum in area; redrawing an area covered by the determination rectangle in the old image frames according to the current logic scene so as to acquire current image frames, and displaying the current image frames; and repeating the above process to as to generate a dynamic game image.

Description

technical field [0001] The present application relates to the technical field of image processing, in particular, to a game image rendering method and system. Background technique [0002] At this stage, video games have become an indispensable part of people's daily entertainment. Especially for the current popular smart terminal products, with the improvement of the operating system and the continuous improvement of hardware configuration, the scale of the electronic games carried by it has been growing rapidly. Regardless of visual effects or interactive operation methods, video games are constantly being upgraded. Correspondingly, video games consume more and more performance resources. [0003] Different from the interface of ordinary software, which only responds when operating, the display image of video games is in a cyclic rendering process; even if the user does not perform any operations, the image rendering must be performed frame by frame to maintain the coher...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/10
Inventor 杨春雷
Owner BEIJING LOCOJOY TECH
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