Game image rendering method and system

An image rendering and game technology, applied in the field of image processing, can solve the problems of reducing the visual effect of game images, reducing user experience, user eye fatigue, etc., to achieve the effects of reducing consumption, reducing image drawing area, and reducing the amount of calculation

Active Publication Date: 2018-06-01
BEIJING LOCOJOY TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, reducing the number of frames will significantly reduce the visual effect of the game image, causing the image to freeze and reduce the user experience; and the low number of frames will also cause fatigue to the user's eyes

Method used

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  • Game image rendering method and system
  • Game image rendering method and system

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Embodiment Construction

[0046] Certain terms are used, for example, in the description and claims to refer to particular components. Those skilled in the art should understand that hardware manufacturers may use different terms to refer to the same component. The specification and claims do not use the difference in name as a way to distinguish components, but use the difference in function of components as a criterion for distinguishing. As mentioned throughout the specification and claims, "comprising" is an open term, so it should be interpreted as "including but not limited to". "Approximately" means that within an acceptable error range, those skilled in the art can solve the technical problem within a certain error range and basically achieve the technical effect. In addition, the term "coupled" herein includes any direct and indirect electrical coupling means. Therefore, if it is described that a first device is coupled to a second device, it means that the first device may be directly elect...

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Abstract

The present application discloses a game image rendering method and system. The method includes: determining the current logical scene, comparing the current logical scene with the old logical scene, and comparing the occurrence position of the current logical scene relative to the old logical scene The changed logical element is used as the target element; the old logical scene is the previous logical scene adjacent to the current logical scene; the image frame corresponding to the old logical scene is called as the old image frame; according to the position of the target element, in the A determination rectangle is defined on the old image frame; the determination rectangle is a rectangle that covers the position of the target element in the current logic scene and the position in the old logic scene, and has the smallest area; according to the current logic scene, the The area covered by the determination rectangle in the old image frame is redrawn to obtain the current image frame and display the current image frame; the above process is repeated to generate a dynamic game image.

Description

technical field [0001] The present application relates to the technical field of image processing, in particular, to a game image rendering method and system. Background technique [0002] At this stage, video games have become an indispensable part of people's daily entertainment. Especially for the current popular smart terminal products, with the improvement of the operating system and the continuous improvement of hardware configuration, the scale of the electronic games carried by it has been growing rapidly. Regardless of visual effects or interactive operation methods, video games are constantly being upgraded. Correspondingly, video games consume more and more performance resources. [0003] Different from the interface of ordinary software, which only responds when operating, the display image of video games is in a cyclic rendering process; even if the user does not perform any operations, the image rendering must be performed frame by frame to maintain the coher...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/10
Inventor 杨春雷
Owner BEIJING LOCOJOY TECH
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