A 3D animation production method based on openscenegraph
A production method and technology of 3D animation, applied in the field of scene graphics simulation and simulation, can solve the problems of heavy calculation workload and large resource consumption, and achieve the effects of overcoming complexity, reducing production difficulty and production cost, and reducing calculation workload
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[0041] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention. In addition, the technical features involved in the various embodiments of the present invention described below can be combined with each other as long as they do not constitute a conflict with each other.
[0042] The embodiment takes the production of fish animation as an example, and specifically sets forth the animation production method provided by the present invention; its flow process is as follows figure 1 As shown, it includes image preprocessing steps, creating sub-picture steps, adding billboard steps, creating path animation steps, creating matrix change node steps, updating scene data ...
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