Game battle verification method, system and server side
A verification method and server-side technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as lagging in the battle process, reducing game fairness, and unfriendly user experience
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[0096] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0097] see figure 1 , figure 1 It is a schematic flowchart of the game combat verification method provided by the first embodiment of the present invention. The game battle verification method is described from the side of the server, which includes at least steps S101 to S104.
[0098] S101. Receive a game battle instruction from a client, where the game battle instruction includes at least an identifier of a first combatant and an identifier of a second co...
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