Game battle verification method, system and server side

A verification method and server-side technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as lagging in the battle process, reducing game fairness, and unfriendly user experience

Active Publication Date: 2016-01-06
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Otherwise, if some players profit by modifying the battle value through cheating devices, it will greatly reduce the fairness of the game, causing a large loss of normal players and causing a devastating blow to the operation of the game
[0003] For some online games that require frequent operations of the client (especially the mobile client) during the battle, due to the limitation of the wireless network speed of the mobile phone, it is impossible to send the battle value settlement of each operation to the game server for completion, otherwise the battle process There will be obvious lag, and the user experience is very unfriendly
However, if the combat value settlement is performed locally on the client, players may modify the combat value through cheating devices, resulting in the above-mentioned adverse effects

Method used

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  • Game battle verification method, system and server side
  • Game battle verification method, system and server side
  • Game battle verification method, system and server side

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Embodiment Construction

[0096] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0097] see figure 1 , figure 1 It is a schematic flowchart of the game combat verification method provided by the first embodiment of the present invention. The game battle verification method is described from the side of the server, which includes at least steps S101 to S104.

[0098] S101. Receive a game battle instruction from a client, where the game battle instruction includes at least an identifier of a first combatant and an identifier of a second co...

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PUM

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Abstract

The invention discloses a game battle verification method comprising the following steps: receiving a game battle instruction from a client side; checking a battle value of a first battle party and a battle value of a second battle party according to a first battle party mark and a second battle party mark, returning the value to the client side, and enabling the client side to generate a battle logic code and a first battle result; receiving the battle logic code and the first battle result sent by the client side, executing value settling according to the battle value of the battle logic code against the first battle party and he battle value of the battle logic code against the second battle party, thus generating a second battle result; verifying the first and second battle results according to a preset verification standard, and sending corresponding information to the client side according to the verification result. The invention also discloses a game battle verification system and a server side. The battle can be completely verified on the server side, thus preventing user cheating gains, and ensuring balance of the whole game.

Description

technical field [0001] The present invention relates to the field of games, in particular to a game combat verification method, system and server. Background technique [0002] Combat is the core experience of most role-playing (RPG) online games. Players spend resources to develop their own characters or cards in the game, and then reflect the effect of cultivation in battle. Therefore, the authenticity of player values ​​​​in battle must be ensured. Otherwise, if some players profit by modifying the combat value through cheating devices, it will greatly reduce the fairness of the game, causing a large loss of normal players, and causing a devastating blow to the game operation. [0003] For some online games that require frequent operations of the client (especially the mobile client) during the battle, due to the limitation of the wireless network speed of the mobile phone, it is impossible to send the battle value settlement of each operation to the game server for compl...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/75
Inventor 刘斯明苏伟琛冯帆
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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