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Game plug-in treatment method

A processing method and game technology, applied in the field of game applications, can solve problems such as affecting the smoothness of the game, difficulty in dealing with plug-in programs, and increasing the complexity of game operation, so as to achieve high efficiency and solve the problem of plug-in

Inactive Publication Date: 2016-02-24
ZHENJIANG LEYOU NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Network transmission data encryption refers to the encryption of game data during transmission, but this method increases the complexity of game operation and affects the smoothness of the game; player manual authentication refers to random pop-ups at regular intervals in the game that are difficult to answer with the program Questions, and require players to give correct answers within a limited time, but this method has a small amount of misjudgment, players may answer wrongly due to negligence, and also affect the fluency of the game
Therefore, traditional anti-cheat methods are difficult to cope with the increasing proliferation of cheat programs

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0019] The following examples are only used to illustrate the technical solution of the present invention more clearly, but not to limit the protection scope of the present invention.

[0020] A game plug-in processing method, comprising the following steps:

[0021] Step 1, build the plug-in feature library.

[0022] All known cheating features are stored in the cheating signature database, and the cheating signature database is set to be updated in real time, and the latest cheating signatures can be downloaded from legal channels.

[0023] Step 2, monitor the game environment according to preset monitoring rules, and collect game data of game characters in real time.

[0024] Step 3: Calculate and analyze the game data.

[0025] Step 4, judge whether it is suspicious game data according to the analysis result, if yes, go to step 5, if not, judge it as normal game data, and keep the status of the game account.

[0026] Step 5, judging whether it is consistent with known c...

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PUM

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Abstract

The invention discloses a game plug-in treatment method. The game plug-in treatment method comprises the following steps: firstly judging whether game data is suspicious or not, if the game data is suspicious, judging whether the game data accords with known plug-in characteristics, if the game data accords with the known plug-in characteristics, treating a game account, and if the game data does not accord with the known plug-in characteristics, verifying by virtue of problems, so that the plug-in problem is effectively solved. Compared with the prior art, the game plug-in treatment method is higher in efficiency.

Description

technical field [0001] The invention relates to a game plug-in processing method, which belongs to the technical field of game applications. Background technique [0002] With the development of the Internet, there are more and more game cheats, which are becoming more and more difficult to deal with. Traditional anti-cheat can be roughly divided into network transmission data encryption and player manual authentication. Network transmission data encryption refers to the encryption of game data during transmission, but this method increases the complexity of game operation and affects the smoothness of the game; player manual authentication refers to random pop-ups at regular intervals in the game that are difficult to answer with the program Questions, and require the player to give the correct answer within a limited time, but this method has a small amount of misjudgment, the player may answer incorrectly due to negligence, and it also affects the fluency of the game. Th...

Claims

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Application Information

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IPC IPC(8): A63F13/75
CPCA63F13/00
Inventor 秦谦
Owner ZHENJIANG LEYOU NETWORK TECH CO LTD