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Large-scene multi-unit optimized processing method

A technology of unit processing and processing method, applied in the field of online games, can solve problems such as the increase in the number of units, and achieve the effects of reducing workload, improving processing speed, reducing energy consumption and task volume

Inactive Publication Date: 2016-03-23
GUANGZHOU YINHAN TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, with the development of online games, there are more and more types of games, the complexity is also increasing, and the number of units continues to rise. How to reduce the energy consumption of unit processing and the pressure on the processor has become an urgent problem to be solved

Method used

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  • Large-scene multi-unit optimized processing method

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Experimental program
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Effect test

Embodiment Construction

[0012] The display shows the scene where the player is currently in, which often only occupies a small part of the entire game scene, but concentrates all the attention of the player. The player does not care about what happens in the scene outside the display, that is, outside the field of vision. Starting from this point of view, this method does not process units outside the field of vision or reduces the processing frequency, thereby reducing the amount of processing tasks and increasing the processing speed. The specific steps of this method are introduced below.

[0013] The optimization processing method of large scene multi-unit of the present invention, such as figure 1 shown, including the following steps:

[0014] Step s101 , perform quadtree division on the game scene until all static units in each sub-scene are visible.

[0015] The purpose of this step is to find out the static units in the field of view. If the conventional method is used to judge whether each ...

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Abstract

The invention discloses a large-scene multi-unit optimized processing method. Units in the field and out of the visual field of the a player are processed in two different manners, units in the visual field serve as normal unit processing objects, static units out of the visual field serve as non-unit processing objects, and dynamic units out of the visual field are processed at relatively low frequency. Compared with a traditional manner that all the units are processed together, the optimized processing method can substantially reduce the energy consumption and task amount of the units, alleviate the load of a processor, and improve the processing speed, and does not influence the unit processing effect and the game experience of players. In addition, a scene is segmented via a quadtree to position the static units in the positioning visual field, and compared with a manner that the visibility of the static units is determined one by one, the workload is greatly reduced, and the unit processing speed is further improved.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to an optimization processing method for multiple units in a large scene. Background technique [0002] Large-scale games are often equipped with large scenes. There are many units in the scene, such as people, animals, houses, trees, stones, etc., and the units are divided into static units and dynamic units. For example, in a game, the game scene contains about 130 active units and 2000 static units. [0003] During the game process, every time the game screen is updated for one frame, it is necessary to perform unit processing on the static units and dynamic units in the scene. Unit processing includes rendering and animation, etc., which is a complex task. The heavier the load on the processor. However, with the development of online games, there are more and more types of games, the complexity is also increasing, and the number of units continues to rise. How to reduce t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T5/00
CPCG06T5/90
Inventor 谢威区乐辉陈会龙
Owner GUANGZHOU YINHAN TECH CO LTD