Large-scene multi-unit optimized processing method
A technology of unit processing and processing method, applied in the field of online games, can solve problems such as the increase in the number of units, and achieve the effects of reducing workload, improving processing speed, reducing energy consumption and task volume
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[0012] The display shows the scene where the player is currently in, which often only occupies a small part of the entire game scene, but concentrates all the attention of the player. The player does not care about what happens in the scene outside the display, that is, outside the field of vision. Starting from this point of view, this method does not process units outside the field of vision or reduces the processing frequency, thereby reducing the amount of processing tasks and increasing the processing speed. The specific steps of this method are introduced below.
[0013] The optimization processing method of large scene multi-unit of the present invention, such as figure 1 shown, including the following steps:
[0014] Step s101 , perform quadtree division on the game scene until all static units in each sub-scene are visible.
[0015] The purpose of this step is to find out the static units in the field of view. If the conventional method is used to judge whether each ...
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