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Real time stream media play system and method based on internet of things sensing cloud

A media playback and real-time streaming technology, applied in the field of video transmission, can solve the problems that the real-time streaming player cannot actively control the real-time streaming pusher to push the real-time stream, cannot continue to play, and the player cannot play the real-time stream, etc., so as to save costs, The effect of saving network bandwidth

Inactive Publication Date: 2016-04-20
四川物联亿达科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the existing real-time streaming transmission, the real-time stream player cannot actively control the real-time stream pusher to push the real-time stream, and the real-time stream player is separated from the pusher
If the pusher does not push the real-time stream, the player will not be able to play the real-time stream
For the live stream that is being played, if the pusher stops pushing, the player will not be able to continue playing the live stream

Method used

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  • Real time stream media play system and method based on internet of things sensing cloud
  • Real time stream media play system and method based on internet of things sensing cloud
  • Real time stream media play system and method based on internet of things sensing cloud

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Embodiment Construction

[0028] refer to Figure 1-4 , the real-time streaming media playback system based on IoT sensing cloud of the present invention includes a real-time streaming playback terminal 101, IoT sensing cloud platform 102, device access layer 103, real-time streaming control module 105, real-time streaming push module 106, real-time Streaming media server 107 and real-time streaming acquisition device 104.

[0029] The real-time stream acquisition device 104 uses physical hardware devices such as cameras and video capture cards. The device access layer 103 is used to transmit the resource information of the real-time stream acquisition device 104 to the IoT sensing cloud platform 102, and the IoT sensing cloud platform 102 is used to send the resource information of the real-time stream acquisition device 104 to the real-time stream player 101 for user selection.

[0030] The real-time streaming player 101 is used to view the real-time streaming video data forwarded by the real-time s...

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PUM

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Abstract

The invention discloses a real time stream media play system and method based on internet of things sensing cloud. The real time stream media play system comprises a real time stream play end, an internet of things sensing cloud platform, a device access layer, a real time stream control module, a real time stream control module, a real time stream pushing module, a real time stream media server and a real time stream collection device; the real time stream play end is used for viewing the real time stream video data forwarded by the real time stream media server and is also used for sending a real time stream play instruction to the internet of things sensing cloud platform; the internet of things sensing cloud platform is used for receiving the real time stream play instruction sent by the real time stream play end and sends the real time stream play instruction to the real time stream control module through the device access layer. According to the real time stream media play system and method of the invention, the main feature of the solution integrated with real time stream media resource publishing, real time stream pushing and real time stream playing is pushing the real time stream according to the demand.

Description

technical field [0001] The invention belongs to the technical field of video transmission, and in particular relates to a real-time streaming media playback system and method based on IoT sensor cloud. Background technique [0002] With the rapid development of Internet technology, streaming technology is widely used in video and audio transmission technologies. There are two methods of streaming, one is sequential streaming, and the other is real-time streaming. [0003] However, in the existing real-time streaming transmission, the real-time stream player cannot actively control the real-time stream pusher to push the real-time stream, and the real-time stream player is separated from the pusher. If the pusher does not push the real-time stream, the player will not be able to play the real-time stream. For a real-time stream that is being played, if the pusher stops pushing, the player will not be able to continue playing the live stream. Contents of the invention [...

Claims

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Application Information

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IPC IPC(8): H04N7/18H04N21/472H04N21/262
CPCH04N7/181H04N21/262H04N21/47202
Inventor 唐苏胡德见高哲马俊
Owner 四川物联亿达科技有限公司