Method and apparatus for optimizing motion image in virtual reality scene

A technology for virtual reality and moving images, applied in the field of image rendering, it can solve the problems that the rendering frequency cannot be stabilized at a higher frequency and the system performance is degraded. Effect

Active Publication Date: 2016-06-01
GEER TECH CO LTD
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  • Claims
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AI Technical Summary

Problems solved by technology

However, the screen refresh rate of the current mobile platform can only reach 120Hz, and the performance of other hardware devices cannot match the performance of other hardware devices, which makes the system performance drop rapidly, and the rendering frequency of the application is far from being stable at a higher frequency. It will cause the content of the same frame to be repeatedly refreshed when refreshing the frequency to form the same afterglow effect as the 60Hz screen

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  • Method and apparatus for optimizing motion image in virtual reality scene
  • Method and apparatus for optimizing motion image in virtual reality scene
  • Method and apparatus for optimizing motion image in virtual reality scene

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Embodiment Construction

[0040] In order to make the object, technical solution and advantages of the present invention clearer, the implementation manner of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0041] figure 2 It is a flowchart of a method for optimizing moving images in a virtual reality scene provided by an embodiment of the present invention. Such as figure 2 As shown, the method includes:

[0042] In step S110, the rendering thread renders the content to be displayed frame by frame, and is in the rendering state during the rendering process, and enters the waiting state after each frame of content is rendered.

[0043] In step S120, the screen sending thread reads the latest rendering result of the rendering thread frame by frame at the same frequency as the screen refresh rate.

[0044] Step S130, the screen sending thread judges the state of the rendering thread according to the reading result. When it is judged th...

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Abstract

The invention discloses a method and an apparatus for optimizing a motion image in a virtual reality scene. The method comprises the steps that: a rendering thread renders contents to be displayed frame by frame, is in a rendering state in the rendering process, and enters a waiting state every after rendering one frame; a send-to-screen thread reads a newest rendering result frame by frame according to the same frequency with a screen refresh rate; the send-to-screen thread, according to a reading result, judges a state of the rendering thread, when judging that the rendering process is in the waiting state, sends the reading result to a screen for display after processing the reading result and awakens the rendering thread, and when judging that the rendering process is in the rendering state, executes a one-time screen clearing operation; and after being awakened, the rendering thread carries out rendering on a next frame of contents. According to the technical scheme disclosed by the invention, by asynchronously refreshing the rendering thread and the send-to-screen thread, the problems of reduction of system performance and low rendering frequency which are brought in when a screen refreshing rate is improved are effectively solved, so that an afterglow effect is effectively reduced, and the problem of image blurring under the motion condition is improved.

Description

technical field [0001] The invention relates to the technical field of image rendering, in particular to a method and device for optimizing moving images in a virtual reality scene. Background technique [0002] With the popularity of VR (virtual reality) in recent years, many domestic manufacturers have gradually entered this market, especially the mobile VR market. When we wear the headsets of foreign manufacturers, the experience is very good and the feeling is very good. But when we wear the domestic VR headsets, it is fine when it is not moving, but the image will be blurred when it moves, making people extremely dizzy. [0003] The main cause of vertigo is a mismatch between head movement and visually observed head movement. This is also the part where VR headsets can be technically improved. There are two parts to this point: inter-frame delay and intra-frame delay. Intra-frame delay is the main cause of image blur. Such as figure 1 As shown, we can see that the ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/44
CPCH04N21/44004H04N21/44012
Inventor 王明
Owner GEER TECH CO LTD
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