Motion capturing glove for virtual reality system and virtual reality system

A virtual reality and motion capture technology, applied in the field of virtual reality systems, can solve the problems of high cost, inability to determine the position and posture of the upper arm, inconvenient wearing and flexible movement, etc., to achieve the effect of improving user experience, reducing quantity and reducing cost

Inactive Publication Date: 2016-08-03
BEIJING NOITOM TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the process of realizing the present invention, the inventor found that the motion capture gloves of the prior art determine the relative positions of the wrist, palm and fingers relative to the elbow, but cannot determine the position and posture of the upper arm. Therefore, in the immersive virtual reality environment, the Human-computer interaction is not natural; moreover, the existing motion capture gloves need to install inertial sensors on each finger, which is not easy to wear and the flexible movement of fingers, and the cost is high

Method used

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  • Motion capturing glove for virtual reality system and virtual reality system
  • Motion capturing glove for virtual reality system and virtual reality system
  • Motion capturing glove for virtual reality system and virtual reality system

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Embodiment Construction

[0023] In order to express the technical solutions and advantages of the embodiments of the present invention more clearly, the technical solutions of the present invention will be further described in detail below with reference to the drawings and embodiments.

[0024] figure 1 An embodiment of the present invention provides a motion capture glove 100 for a virtual reality system. Such as figure 1 As shown, the motion capture glove 100 includes a three-finger glove 70 , a palm body 40 , a wrist portion 50 and an upper arm portion 60 . The three-finger fingertip 70 includes a first fingertip 10 , a second fingertip 20 and a third fingertip 30 . For example, the first finger cot 10 may be a thumb cot; the second finger cot 20 may be an index finger cot; and the third finger cot 30 may be a middle finger cot.

[0025] The first finger cuff 10 includes a first inertial sensor 101 . The first inertial sensor 101 is arranged at the second knuckle of the first fingertip 10, and...

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Abstract

The invention discloses a motion capturing glove for a virtual reality system and the virtual reality system. The motion capturing glove comprises three finger stalls, a glove body, a wrist part and an upper arm part, wherein the three finger stalls comprise a first inertial sensor, a second inertial sensor and a third inertial sensor which are arranged at second knuckles of a first finger stall, a second finger stall and a third finger stall respectively, so as to enable the virtual reality system to confirm movement information of a first finger, a second finger and a third finger wearing the motion capturing glove; the glove body comprises a fourth inertial sensor arranged at the back of the glove body, and is used for transmitting the movement information of the fourth inertial sensor so as to enable the virtual reality system to confirm the movement information of a palm wearing the glove body; the wrist part comprises a fifth inertial sensor arranged on a back side of the wrist part and is used for transmitting movement information of the fifth inertial sensor so as to enable the virtual reality system to confirm the movement information of a wrist wearing the wrist part; the upper arm part comprises a sixth inertial sensor so as to enable the virtual reality system to confirm the movement information of an upper arm wearing the upper arm part.

Description

technical field [0001] The invention relates to the technical field of virtual reality systems, in particular to a motion capture glove used in a virtual reality system and a virtual reality system. Background technique [0002] Motion capture gloves based on inertial sensors in virtual reality systems are usually five-finger motion capture gloves. The second phalanx of the middle finger, the second phalanx of the ring finger and the second phalanx of the little finger are provided with inertial sensors to determine the position and posture of the forearm, palm and corresponding fingers. [0003] In the process of realizing the present invention, the inventor found that the motion capture gloves of the prior art determine the relative positions of the wrist, palm and fingers relative to the elbow, but cannot determine the position and posture of the upper arm. Therefore, in the immersive virtual reality environment, the Human-computer interaction is not natural; moreover, e...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/014G06F2203/012
Inventor 戴若犁刘昊扬张羽驰
Owner BEIJING NOITOM TECH
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