Control method and device for game skill upgrade
A control method and technology of a control device, which are applied in the computer field and can solve problems such as unfavorable player upgrade operation and long operation time.
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Embodiment 1
[0049] see figure 1 , is a schematic flow chart of an embodiment of the control method for game skill upgrade provided by the present invention, the method can be executed by a game client loaded on a mobile device such as a mobile phone, a tablet computer, etc., and the player plays the game on the game client , the game client interacts with the game server in real time, and the method includes steps S11 to S13, specifically as follows:
[0050] S11, responding to the signal of the player's touch operation on the area where the skill control on the screen is located, timing the duration of the player's continuous contact with the screen and detecting the instantaneous pressure value of the player's contact with the screen in real time;
[0051] S12. When the duration reaches the duration threshold, query the game server for the information of the game skill according to the identification of the game skill corresponding to the skill control, and return the information of the...
Embodiment approach
[0053] It should be noted that mobile devices generally have a clock and pressure sensor device, or a clock and pressure touch device. When the player loads the game software on the mobile device, the game software can control the hardware device of the above mobile device, Timing and detection of instantaneous pressure values. Among them, the generation of the upgrade signal is preferably the following two implementations: the first implementation is that the mobile device has its own pressure touch device, and when the game client receives the player’s touch signal, the game client controls the pressure touch device. The control device starts to detect the instantaneous pressure value of the player's contact with the screen. When the pressure touch device detects that the instantaneous pressure value is greater than the pressure threshold, it generates a trigger signal. When the game client receives the trigger signal, it generates an upgrade signal. An upgrade operation is ...
Embodiment 2
[0073] see figure 2 , is a schematic flow chart of another embodiment of the control method for game skill upgrade provided by the present invention, the method includes such as figure 2 Steps S21 to S23 shown can be executed by a game client loaded on a mobile device such as a mobile phone, a tablet computer, etc. During the process of a player playing a stand-alone game on the game client, there is no real-time information interaction between the game client and the game server. It only needs to be updated in the information stored locally on the mobile device. Compared with Embodiment 1, the difference is that the object of information acquisition is changed from the game server to the local memory of the mobile device, and there is no need to generate a corresponding upgrade signal to perform the upgrade operation , and the corresponding upgrade operation can be performed directly when the corresponding conditions are met, and other technical features are the same as tho...
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