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Method of game control using VR joystick

A technology of handle control and handle, applied in the field of game control with virtual handle, which can solve problems such as inappropriateness

Pending Publication Date: 2017-01-11
BEIJING BAOFENG TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, due to the particularity that the game uses regular polling to obtain the state of the handle buttons, it is not appropriate to use the traditional UDP and TCP transmission method.

Method used

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  • Method of game control using VR joystick
  • Method of game control using VR joystick

Examples

Experimental program
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Embodiment Construction

[0020] In order to overcome the defects in the prior art, the present invention provides a method for controlling a game using a virtual handle. like figure 1 As shown, the control method of the virtual handle includes the following steps:

[0021] S11: The virtual handle establishes a communication connection with the virtual handle manager.

[0022] like figure 2 Shown is the topological diagram of the game controlled by the virtual handle, where the virtual handle uses a mobile phone APP or a USB real handle connected to a smart terminal such as a TV box. The virtual gamepad is recognized as a DirectInput (normal gamepad). Before controlling the virtual handle, the virtual handle manager first needs to establish a handshake channel with the virtual handle to receive control commands. The virtual controller manager and the game can be collectively referred to as the game execution terminal.

[0023] Specifically, after the virtual handle is started, the UDP manager is ...

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PUM

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Abstract

The invention provides a method of game control using VR joystick, which comprises the steps of A, the VR joystick sends the command to the VR joystick manager through the TCP and UDP transmission channel; B, the VR joystick determines the current control command based on the sequence of the control commands received from the TCP and UDP transmission channels; C, the game app reads and analyzes the current control command and matches the control command to the game motion and at the same time sends control command to the VR joystick manager through the TCP and UDP transmission channel. When the UDP transmission is normal without packet losses, the method can make sure the delay caused by the joystick to the game control is tremendously abated; when the UDP has packet losses the availability of the TCP channel can make sure of the completeness and integrity of the control commands.

Description

technical field [0001] The invention relates to the technical field of remote control, in particular to a method for controlling a game by using a virtual handle. Background technique [0002] Virtual handle refers to the use of a mobile phone (or PAD) APP or a USB real handle connected to the TV box to play games on a remote PC connected to the same LAN, so as to play on a PC like a real handle. A solution to the game. [0003] Existing connection schemes include the use of UDP protocol or TCP protocol for transmission of control information. The characteristics of TCP transmission are: connection-oriented, reliable transmission (guaranteeing data correctness and data order), used to transmit large amounts of data, slow speed, and established Connections require more overhead (time, system resources). The characteristics of UDP transmission are: non-connection-oriented, unreliable transmission, used to transmit a small amount of data (packet mode), and fast speed. [000...

Claims

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Application Information

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IPC IPC(8): A63F13/24A63F13/30H04L29/06
CPCA63F13/24A63F13/30H04L69/16
Inventor 李锦锋朱春明朱彦东张鹏宇
Owner BEIJING BAOFENG TECH