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Unity3D and iOS flexible combined use method

A 3D, flexible technology, applied in the direction of program code conversion, program control design, program control device, etc., can solve the problems of inflexible display method, occupying a lot of memory space, slow speed, etc., to retain user habits, easy to view, The effect of improving user experience

Inactive Publication Date: 2017-02-01
SUZHOU MAIN GOAL SOFTWARE TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In order to solve the problems in the prior art that the 3D display takes up too much memory space, the speed is slow and the way of display is not flexible enough, the present invention proposes a flexible combination of Unity3D and iOS

Method used

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  • Unity3D and iOS flexible combined use method

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Embodiment

[0024] The present invention is a mobile terminal 3D viewing mobile phone app "Meifang Circle".

[0025] In this application, using this method, the flexible display of 3D in the application is realized. The specific implementation method is as follows:

[0026] 1. Modify the iOS project exported by Unity3D, and change the started page to an iOS page by inheriting the method of UnityAppController.

[0027] 2. Send the information to be delivered to the 3D part through the UnitySendMessage() method.

[0028] 3. 3D transmits the data through the method agreed in advance, and then sends it to the place where iOS needs to use it through the notification.

[0029] For example:

[0030] void unityRoomType(char * roomID){ / / activate the room type

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Abstract

The invention discloses a Unity3D and iOS flexible combined use method, which is a method for integrating Unity3D to an iOS so as to achieve flexible use of a 3D scene. The method comprises the specific steps of 1, combining the iOS with the Unity3D; and 2, performing 3D scene interaction of the iOS and the Unity3D. According to the method, the flexible loading of the iOS in a 3D internet product is finished and the 3D effect produced by the Unity3D is used based on a Unity3D graphic engine system supporting an iOS platform and the iOS of apple; 3D is combined with a local app of the iOS, so that the difficult problem that the app cannot realize big data sand table picture display is solved, user habits are reserved, and the use convenience is brought for users; and 3D is used when needed and is paused when not needed, so that the memory is saved and the user experience is improved.

Description

technical field [0001] With the continuous advancement of 3D technology, more and more products and applications are presented to users in 3D, such as online games, virtual reality, e-commerce and other fields. Background technique [0002] With the development of the mobile Internet, more and more people use mobile phones to surf the Internet, and 3D also appears on mobile phones. Traditional 3D display in mobile applications is directly generated by software supported by multiple platforms. It is not flexible to use 3D as a control. [0003] The invention is based on the openness of iOS permissions and the maturity of Unity3D technology, and realizes the flexible use of 3D scenes produced by Unity3D. Contents of the invention [0004] 1. Purpose of the present invention. [0005] In order to solve the problems in the prior art that the 3D display takes up too much memory space, the speed is slow, and the display method is not flexible enough, the present invention p...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/44G06F9/45
CPCG06F8/41G06F8/34G06F8/447
Inventor 周黎明
Owner SUZHOU MAIN GOAL SOFTWARE TECH CO LTD
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