Unity3D and iOS flexible combined use method
A 3D, flexible technology, applied in the direction of program code conversion, program control design, program control device, etc., can solve the problems of inflexible display method, occupying a lot of memory space, slow speed, etc., to retain user habits, easy to view, The effect of improving user experience
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[0024] The present invention is a mobile terminal 3D viewing mobile phone app "Meifang Circle".
[0025] In this application, using this method, the flexible display of 3D in the application is realized. The specific implementation method is as follows:
[0026] 1. Modify the iOS project exported by Unity3D, and change the started page to an iOS page by inheriting the method of UnityAppController.
[0027] 2. Send the information to be delivered to the 3D part through the UnitySendMessage() method.
[0028] 3. 3D transmits the data through the method agreed in advance, and then sends it to the place where iOS needs to use it through the notification.
[0029] For example:
[0030] void unityRoomType(char * roomID){ / / activate the room type
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