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Coloring fusion method and device for vegetation bottom in electronic game scene

A video game and vegetation technology, which is applied in 3D image processing, image data processing, instruments, etc., can solve problems such as fusion and connection at the bottom of vegetation, increase the number of textures, and no fusion, and achieve the effect of saving workload.

Inactive Publication Date: 2017-02-08
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
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  • Claims
  • Application Information

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Problems solved by technology

[0004] The scheme of blending the bottom coloring of the vegetation in the video game scene with the surface coloring by the texture is affected by the inherent color of the texture, the lighting of the video game scene and the vertex color of the bottom of the vegetation. Most of the coloring of the bottom of the vegetation cannot be integrated with the surface texture. Due to the overall atmosphere of the video game scene, it does not show the due ambient occlusion effect
Moreover, since the video game scene is composed of multiple areas, multi-elements and multi-colors, when using texture maps to integrate the vegetation bottom coloring and ground coloring in the video game scene, it is necessary for the designer to modify and add a lot of textures to make the various parts merge. Not only increases the workload of designers, but also increases the number of textures, resulting in a burden on resources

Method used

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  • Coloring fusion method and device for vegetation bottom in electronic game scene
  • Coloring fusion method and device for vegetation bottom in electronic game scene
  • Coloring fusion method and device for vegetation bottom in electronic game scene

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Embodiment Construction

[0030] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and embodiments.

[0031] In the embodiment of the present invention, in order to color the bottom of the vegetation in the video game scene and blend it with the ground surface without reducing the workload and causing no resource burden, the designer does not use the method of modifying the texture to color the bottom of the vegetation in the video game scene and the ground surface. For fusion, after obtaining the attribute information of the surface where the vegetation bottom is located, the expected color information value of the ground is calculated according to the attribute information of the ground, and finally, the vegetation bottom vertex color is set according to the expected color information value of the ground, The vertex color at the bottom of the vege...

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Abstract

The invention discloses a coloring fusion method and device for the vegetation bottom in an electronic game scene. The method comprises attribute information of the ground in which the vegetation bottom is placed is obtained; a due color information value of the ground is calculated according to the attribute information of the ground; and a vertex color of the vegetation bottom is set according to the due color information value of the ground, so that the vertex color of the vegetation bottom presents an accurate environment shielding effect. According to embodiments of the invention, the bottom color of the vegetation is fused with the ground surface color in the electronic game scene needless of modifying pictures by design staff, the workload can be reduced greatly, and resource burden is avoided.

Description

Technical field [0001] The invention relates to image processing technology, in particular to a method and device for coloring and fusion of the bottom of vegetation in an electronic game scene. Background technique [0002] Electronic games are developing in the direction of large-scale electronic games, especially in the direction of three-dimensional electronic games. In large-scale video games, the video game scene is the creation of a virtual game world. A well-made and exquisite video game scene can set off the atmosphere of the overall video game and play a role in bringing players into the video game story. . Vegetation is an important part of the video game scene. The designer uses a variety of vegetation to cooperate with other elements to complete the game environment setting and determine the tone of the video game scene. In the production of video game scenes, designers often encounter a situation where a video game scene is divided into multiple areas and multiple...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00
CPCG06T15/005
Inventor 杨罗瑛
Owner BEIJING PIXEL SOFTWARE TECH