Coloring fusion method and device for vegetation bottom in electronic game scene
A video game and vegetation technology, which is applied in 3D image processing, image data processing, instruments, etc., can solve problems such as fusion and connection at the bottom of vegetation, increase the number of textures, and no fusion, and achieve the effect of saving workload.
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[0030] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and embodiments.
[0031] In the embodiment of the present invention, in order to color the bottom of the vegetation in the video game scene and blend it with the ground surface without reducing the workload and causing no resource burden, the designer does not use the method of modifying the texture to color the bottom of the vegetation in the video game scene and the ground surface. For fusion, after obtaining the attribute information of the surface where the vegetation bottom is located, the expected color information value of the ground is calculated according to the attribute information of the ground, and finally, the vegetation bottom vertex color is set according to the expected color information value of the ground, The vertex color at the bottom of the vege...
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