A Fast Triangulation Method for Scene Models for 3D Ray Tracing
A scene model and three-dimensional ray technology, applied in 3D image processing, instruments, calculations, etc., can solve problems such as the complexity of polygon segmentation algorithms, and achieve the effect of reducing the number of loop iterations and reducing time complexity
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[0021] Aiming at the above-mentioned problems in the existing algorithms, the present invention proposes a scene model triangulation method suitable for 3D ray tracing. First extract the scene model from the 3D CAD model and convert it into a custom "object" data structure; then divide each object into a surface element (polygon) data structure represented by a circular linked list. In this way, the problem is transformed into the realization method of triangulation of two-dimensional arbitrary polygon.
[0022] Similar to the existing commonly used iterative point elimination method, the method here is to find a suitable convex point in the circular linked list every time, and the convex point forms a triangle with the adjacent point. After recording, delete the convex point in the circular linked list to form new polygons. Repeat this process until the polygon is convex or triangular.
[0023] In order to facilitate the subsequent description, some definitions of basic con...
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