An accelerated rendering method for multi-light source scenes based on multi-directional voxelization of scenes
A voxelization and multi-directional technology, applied in 3D image processing, instrumentation, computing, etc., can solve the problem of increased shadow map redundancy and achieve the effect of fast visibility judgment
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[0038] 1) Fixed time ray-scene intersection
[0039] The calculation of ray-scene intersection can be accelerated by approximating the geometric scene. Multi-directional voxelization of geometric scenes is computed by Algorithm 1.
[0040] Algorithm 1 Multi-directional voxelization algorithm for geometric scenes
[0041] Input: 3D model S represented by a triangle
[0042] Output: The result of multi-directional voxelization, which is stored in a two-dimensional array V.
[0043] Algorithm steps:
[0044] (1) Set the increment k of the angle of each direction;
[0045] (2) The algorithm traverses the angles θ and Φ in two directions, and increases k degrees each time;
[0046] (3) Initialize the settings
[0047] Calculate V[θ / k][Φ / k] by the depth peeling method (depth peeling), set 1 for voxels containing geometric scene polygon patches, and set 0 for empty voxels. The current layer is then computed by repeated depth peeling until the last layer of depth.
[0048] D...
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