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Virtual sea surface rendering method and system

A rendering system and processing method technology, applied in image data processing, 3D image processing, instruments, etc., can solve problems such as mobile terminal GPU cannot process normally, virtual sea surface display problems, etc.

Active Publication Date: 2017-05-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the overhead generated by pixel-by-pixel calculations is proportional to the number of pixels actually occupied on the screen. Therefore, in the case of a large number of pixels, the mobile terminal GPU may have problems that cannot be handled normally.
In addition, since this method performs undulation simulation on the pixel level, the display range will not exceed the outline of the entire pixel range. Therefore, when the user's line of sight is parallel to the virtual sea surface, problems may occur in the display of the virtual sea surface

Method used

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  • Virtual sea surface rendering method and system
  • Virtual sea surface rendering method and system
  • Virtual sea surface rendering method and system

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Embodiment Construction

[0094] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...

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Abstract

The invention relates to a virtual sea surface rendering method and system. The method comprises the steps that priorities of multiple candidate rendering processing modes are determined, wherein each candidate rendering processing mode is used for rendering a to-be-rendered virtual sea surface to achieve a corresponding artistic effect; a mapping relation between all the candidate rendering processing modes and performance parameters of a mobile terminal is established according to the priorities of all the candidate rendering processing modes; one performance parameter of the preset mobile terminal used for displaying the to-be-rendered virtual sea surface is detected; a selected rendering processing mode is determined among the candidate rendering processing modes according to the performance parameter of the preset mobile terminal and the mapping relation; the to-be-rendered virtual sea surface displayed on the preset mobile terminal is rendered through the selected rendering processing mode. The rendering processing mode matched with the performance parameter of the mobile terminal can be selected according to the performance parameter, and therefore the artistic effect appropriate for the mobile terminal is displayed.

Description

technical field [0001] The present disclosure relates to the technical field of image rendering, and in particular, to a virtual sea surface rendering method and a virtual sea surface rendering system. Background technique [0002] With the rapid development of mobile communication technology, more and more game applications appear on touch terminals. During the running of the game application, the touch terminal displays various game objects according to a certain layout, so as to present the game scene and provide the game operation interface to the user. [0003] In console games, the real-time rendering effect of the virtual sea surface of the game is relatively mature. Specifically, the vertex texture sampling function (Vertex Texture Fetch, VTF) of the image processor (Graphics Processing Unit, GPU) is used to simulate complex vertex undulations, and then the vertex grid is refined by subdividing the surface technology to make the wave movement more delicate And more...

Claims

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Application Information

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IPC IPC(8): G06T15/00
CPCG06T15/00
Inventor 莫介烨
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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