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Video playing method for VR equipment and VR equipment

A technology for playing video and equipment, which is applied in the field of playing video on VR equipment, which can solve problems such as repeated images, double images, and increase the cost of helmets, and achieve the effects of improving fluency and clarity, reducing operation difficulty, and improving user experience

Inactive Publication Date: 2017-05-31
GEER TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Existing VR devices are cumbersome to play ordinary 2D video, 3D video and panoramic video. For different video types, users need to confirm the type of video file and select a player that can play the corresponding video file to play. When the encoding format of the three types of videos is the same, it is more difficult for users to distinguish the video type
[0005] If the mainstream player is used to play 2D video, 3D video and panoramic video in a unified way, traditional 3D video files will have ghosting or repeated images when played in the mainstream player, that is, one image will display two copies on the left and right, so it is necessary to Watching this kind of video requires special equipment, such as 3D glasses, which will increase the cost of the helmet, and increase the structure and volume of the helmet, which will affect the viewing experience of the user; the image presented by the traditional panoramic video played in the mainstream player is real Part of the image, and it's still flat, loses the meaning of panoramic video

Method used

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  • Video playing method for VR equipment and VR equipment

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Embodiment Construction

[0023] The specific implementation manners of the present application will be described in further detail below in conjunction with the accompanying drawings.

[0024] The method for playing a video on a VR device proposed by this application, such as figure 1 shown, including the following steps:

[0025] Step S11: Obtain video image frames sequentially from the video stream.

[0026] In this application, the types of video streams played by the player include but are not limited to 2D video, 3D video and panoramic video.

[0027] Among them, the 3D video image includes a left view part and a right view part, and the left view part and the right view part usually occupy the left half and the right half of a frame image respectively, which are respectively taken by two camera devices with different angles for the same target. get. Panoramic video is a panoramic video spliced ​​from the images taken by the camera in a 360-degree circle. When a player playing a two-dimensiona...

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PUM

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Abstract

The invention discloses a video playing method for VR equipment and the VR equipment. The video playing method comprises the steps that video image frames are acquired in sequence from a video stream; the video type of the video stream is judged on the basis of the acquired video image frames; after a mapping layer is built on the basis of the video type, all the video image frames are rendered to the mapping layer in sequence; and the mapping layer is displayed in different modes according to different video types, and then video playing of the VR equipment is achieved. After a boundary point of a left view part and a right view part is determined for a 3D video image, the left view part and the right view part are rendered to a left-eye planar mapping layer and a right-eye planar mapping layer respectively, the left-eye planar mapping layer is acquired by a left lens, the right-eye planar mapping layer is acquired by a right lens, and a 3D video is displayed for a user; and a spherical mapping layer is built for a panoramic video, playing of the panoramic video is achieved by acquiring the view of the spherical mapping layer through the left lens and the right lens simultaneously, and unified playing and seamless switching of multiple types of videos are achieved without distinguishing the video types and selecting a player through the user.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, and in particular relates to a method for playing videos by a VR device and the VR device. Background technique [0002] Virtual reality (Virtual Reality, VR) technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. A system simulation that immerses the user in the environment. [0003] The reason why people are keen on VR technology lies in its sense of immersion, and 3D video can increase the user's sense of reality, panoramic video can increase the user's visual range to improve the user's visual experience, so playing various types of video in VR technology is also more and more people's attention. [0004] Existing VR devices are cumbersome to play ordinary 2D video, 3D video and panoramic video. For different video types, users need to confirm the type of video file and select a player that c...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/431H04N21/44H04N21/472H04N21/81G06F3/01
CPCG06F3/011H04N21/4312H04N21/44008H04N21/47205H04N21/816
Inventor 王鹏
Owner GEER TECH CO LTD
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