Method and device for assisting user in experiencing virtual reality, and electronic equipment

A technology for electronic equipment and users, applied in the input/output of user/computer interaction, branch equipment, user interface execution, etc., can solve problems such as threats to personal and property safety, missing important information, etc., to improve the convenience and safety of use. sexual effect

Active Publication Date: 2017-06-27
BEIJING XIAOMI MOBILE SOFTWARE CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

It can be seen that users may miss some important information because they are not aware of the state changes and behavior changes of others in the real environment, and even suffer threats to personal and property safety.

Method used

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  • Method and device for assisting user in experiencing virtual reality, and electronic equipment
  • Method and device for assisting user in experiencing virtual reality, and electronic equipment
  • Method and device for assisting user in experiencing virtual reality, and electronic equipment

Examples

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Embodiment Construction

[0077] In order to make the purpose, technical solution and advantages of the present disclosure clearer, the implementation manners of the present disclosure will be further described in detail below in conjunction with the accompanying drawings.

[0078] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0079] figure 1 is a flow chart of a method for assisting users to experience virtual reality according to an exemplary embodiment, as sh...

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PUM

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Abstract

The invention provides a method and a device for assisting user in experiencing virtual reality and electronic equipment and belongs to the field of virtual reality equipment. The method is applied to the electronic equipment which can work in an immersive near-eye display mode and comprises the steps of acquiring an image which is shot by a shooting component of the electronic equipment and/or pre-configured external shooting equipment in real time after the electronic equipment is switched to the immersive near-eye display mode; carrying out human body recognition and/or human face recognition in the acquired image; and when a recognition result of the human body recognition and/or the human face recognition meets a preset condition, triggering a user prompt flow corresponding to the preset condition. The method and the device can shoot human body characteristics and/or human face characteristics in the image in real time through automatic collection and analysis when a user experiences the virtual reality, assist the user in timely knowing the state change and the behavior change of other people in a real environment, and thus favorably improve the usage convenience and the usage safety of VR (Virtual Reality) equipment.

Description

technical field [0001] The present disclosure relates to the field of virtual reality equipment, and in particular to a method and device for assisting users in experiencing virtual reality, and electronic equipment. Background technique [0002] In the prior art, virtual reality (Virtual Reality, VR) usually refers to computer technology that uses software to generate sensory signals such as images and sounds that simulate the real environment, so as to create a virtual environment that allows people to feel immersive. It has broad application prospects in medical, aerospace, construction, exhibition, geography, entertainment and other fields. At present, home-use VR devices mainly include all-in-one VR machines, head-mounted displays connected to external VR processing devices, and VR glasses used with mobile phones. However, no matter what kind of VR device, when users use it to experience virtual reality, they may focus on the virtual environment, and may not be aware o...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F3/0481G06F9/44G06K9/00G06F17/30H04N5/232H04M1/2745
CPCG06F3/011G06F3/04815G06F9/451G06F16/583H04M1/27475G06V40/166H04N23/66H04N23/611
Inventor 林形省汪轩然冯智勇
Owner BEIJING XIAOMI MOBILE SOFTWARE CO LTD
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