Role generation system for game
A technology for generating systems and characters, applied in the field of games, can solve problems such as difficulty in generating a sense of substitution and single character images, and achieve the effect of improving the matching degree, improving design efficiency, and rich and colorful characters
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[0022] refer to figure 1 , a character generation system applied to games proposed by the present invention includes: a scanning module, a skeleton generation module, a skin generation module, a filling molding module, a clothing production module, a dressing module and a human-computer interaction module.
[0023] The scanning module is used for scanning the simulated object and obtaining scanning data. In this embodiment, the scanned object may be a real person, or a model or an image.
[0024] The skeleton generating module is connected with the scanning module and generates a skeleton model according to the scanning data. In this embodiment, the skeleton model is mainly generated according to physical features in the scan data, such as forehead width, shoulder width, arm length, body segmentation ratio, and the like. When the simulated object is a photo, the scanning module first converts the two-dimensional image into a three-dimensional model, and then obtains the skel...
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