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Prompt method and device for ejection strength

A technology of strength and prompt information, applied in the field of auxiliary computing, it can solve the problems of calculating the strength of parabolic shooting in a short time, calculating the strength of hitting the target object, and the deviation of the estimation results, so as to reduce the learning cost and operation difficulty, and improve the user experience. degree, the effect of reducing the time required

Active Publication Date: 2018-08-31
GUANGZHOU AIYOU INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Since the trajectory calculation of projectile motion involves various factors such as wind force, angle, force, gravity, object mass, etc., and needs to be combined with the target distance, the user cannot calculate the force required to hit the target object in a short period of time. Estimated by experience, the estimated results often have deviations, and the estimation takes a long time, which not only consumes the user's time, but also increases the difficulty for the user to use this type of application
[0004] For the above-mentioned problem that it is difficult for users to calculate the strength of parabolic shooting in a short time, no effective solution has been proposed yet

Method used

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  • Prompt method and device for ejection strength
  • Prompt method and device for ejection strength
  • Prompt method and device for ejection strength

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0033] Embodiment 1 of the present invention provides a prompting method for shooting strength, see figure 1 The schematic flow chart of the prompting method for the output strength shown includes the following steps:

[0034] Step S11, acquiring the outgoing angle of the virtual object in the currently displayed scene.

[0035] Taking a shooting game application scenario as an example, the above-mentioned virtual objects may be bullets or shells. The above-mentioned emission angle can be input by the user, for example, through the up and down direction keys on the keyboard, through the virtual up and down keys on the touch screen, or through input devices such as a mouse; it can also be the emission angle automatically provided by the application during the automatic aiming process; it can also be It is the exit angle saved by default at the end of the last round.

[0036] Step S12 , calculating the force value required for the virtual object to hit the target object accord...

Embodiment 2

[0084] Embodiment 2 of the present invention provides a prompt method for a parabolic shooting game, which applies the method in the above embodiment, see Figure 6 The schematic flow chart shown specifically includes the following steps:

[0085] Step S61, open the application, and enter the parabolic shooting scene.

[0086] Step S62, initializing the acceleration of gravity, the air resistance factor, the mass of the projectile, and randomly generating the wind force.

[0087] In step S63, the user selects an emission angle.

[0088] In this embodiment, the user inputs the emission angle as an example for description.

[0089] Step S64, calculating the force required for the projectile to hit the target object.

[0090] Step S65, judging whether there is a hit force value. If yes, execute step S66; if no, execute step S68.

[0091] Step S66, displaying a strength prompt line to remind the user of the above strength value.

[0092] In step S67, the user inputs the stre...

Embodiment 3

[0096] Embodiment 3 of the present invention provides a prompting device for output strength, which is applied to a processor or a server, see Figure 7 The schematic structural diagram shown includes an emission angle acquisition module 310, a strength value calculation module 320 and a strength prompt module 330, wherein the functions of each module are as follows:

[0097] An outgoing angle acquisition module 310, configured to obtain an outgoing angle of the virtual object in the currently displayed scene;

[0098] The strength value calculation module 320 is used to calculate the strength value required for the virtual object to hit the target object according to the parameters corresponding to the outgoing angle and the current display scene; the parameters include at least one of the following: the coordinates of the virtual object, the quality of the virtual object, and the weight of the target object. coordinates, velocity of the target object, acceleration due to gra...

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Abstract

The invention provides a method and device for prompting emitting intensity and relates to the technical field of auxiliary calculation. The method comprises following steps: obtaining the emitting angle of a virtual object in a currently displayed scene; according to the emitting angle and parameters corresponding to the currently displayed scene, calculating the value of the intensity required for the virtual object to hit a target object; the parameters comprise at least one of the following: coordinates of the virtual object, the quality of the virtual object, coordinates of the target object, the speed of the target object, the acceleration of gravity, the resistance and the wind force; displaying the intensity value corresponding to the force prompt information in a designated area of the currently displayed scene. By means of the method and device for prompting emitting intensity provided in the embodiment of the invention, time for users to estimate intensity can be reduced and the learning cost and operation difficulty for users are reduced; and user experience under interaction scene is increased.

Description

technical field [0001] The invention relates to the technical field of auxiliary calculations, in particular to a prompting method and device for shooting force. Background technique [0002] In a parabolic shooting application, a common scenario is that the user calculates the force required for the operating object A to hit the object B based on the two key factors of wind force and angle, and then uses this force to control the operating object A along the trajectory calculated by the application. Do a parabolic motion and make a final determination of whether it hits or not. [0003] Since the trajectory calculation of projectile motion involves various factors such as wind force, angle, force, gravity, object mass, etc., and needs to be combined with the target distance, the user cannot calculate the force required to hit the target object in a short period of time. Estimates based on experience often lead to deviations in the obtained estimation results, and the estim...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/533A63F13/5375A63F13/56A63F13/837
CPCA63F13/533A63F13/5375A63F13/56A63F13/837A63F2300/305A63F2300/64
Inventor 骆海坚朱睿
Owner GUANGZHOU AIYOU INFORMATION TECH
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