A method for efficiently loading game scenes

A game scene and scene technology, applied in the field of online games, can solve problems such as slow loading of game scenes

Active Publication Date: 2021-05-11
徐州天草网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In order to solve the problem of slow loading of game scenes in games, the present invention provides a method for efficiently loading game scenes

Method used

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  • A method for efficiently loading game scenes
  • A method for efficiently loading game scenes

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0028] figure 1 Shown is the process of loading scene resources in advance according to the player's coordinates in the game.

[0029] S1: client start;

[0030] Among them, when the client starts to load resources, it does not load all the resources of the map scene in the game: when the player ends the game, the coordinate unit in the game saves the offline coordinate position of the player to the game terminal, and the next time the player logs in to the game , the game terminal sends the coordinate command of the player offline to the client, and the game client only loads the map scene where the player is offline in the game, so that the loading rate of the client can be improved.

[0031] S2: The coordinate unit uploads the player coordinates;

[0032] Wherein, the coordinate unit monitors the player's position in the game in real time, and uploads the player's real-time coordinates to the data processing module.

[0033] S3: the data processing module performs data p...

Embodiment 2

[0040] In this implementation example, according to the existing game tasks of the player, the scenes involved in the game tasks are loaded in advance. The present invention is called the embedded method, such as figure 2 Shown is the logic calculation process of the embedded method.

[0041] S5: Whether the player has unfinished game tasks;

[0042] Wherein, if the player has unfinished tasks, go to S6; if the player has no unfinished tasks, then the logic calculation of the game terminal enters the implementation example 1.

[0043] S6: Whether other game maps are involved in the task;

[0044] Among them, if no other scene is involved in the task, the logic calculation of the game terminal enters the implementation example 1; if other game scenes are involved in the task, the game terminal feeds back to the game client.

[0045] S7: The client loads the map;

[0046] Among them, the game client loads the map according to the data fed back by the game terminal. At the sa...

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PUM

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Abstract

The present invention opens a method of efficiently loading the game scene. Based on the coordinates of the player in the game scene, the entrance of the nearby scene is calculated, and then the logical calculation of the player's motion trajectory is calculated.The result of logical calculation loads map resources in advance. The present invention calls the algorithm; according to the task obtained by the player, the scene that the player is about to go will be calculated, and this logical reasoning result will be fed back to the game client. The game client will load map resources in advance map resourcesThe invention is called an embedded method; the embedded method can be performed on the basis of the algorithm.The game terminal is calculated by the logic of real -time coordinates of the player, and then loaded the map in advance, effectively saving the waiting time of loading maps and increasing the smoothness of the game.Loading and improving game efficiency.

Description

technical field [0001] The invention relates to the field of online games, in particular to a method for efficiently loading game scenes. Background technique [0002] When loading resources from storage media in general games, when there are a large number of file handles in the operating system, the running speed of the operating system will become very slow. In order to optimize, many games can only load necessary resources from packaged resource files. These packaged resource files are large file databases, existing in the form of a single file or a group of files. In these databases, a complete directory hierarchy information is kept. Resource files effectively solve the problem of excessive file handle overhead. But it brings up another serious problem. The sequence of these resource files is usually a mirror image of the directory structure on the hard disk. Games rarely access resource files in the order they appear in the directory structure. On the contrary, ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/63A63F13/56A63F13/58
CPCA63F13/56A63F13/58A63F13/63
Inventor 张冰心
Owner 徐州天草网络科技有限公司
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