A method for efficiently loading game scenes
A game scene and scene technology, applied in the field of online games, can solve problems such as slow loading of game scenes
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Embodiment 1
[0028] figure 1 Shown is the process of loading scene resources in advance according to the player's coordinates in the game.
[0029] S1: client start;
[0030] Among them, when the client starts to load resources, it does not load all the resources of the map scene in the game: when the player ends the game, the coordinate unit in the game saves the offline coordinate position of the player to the game terminal, and the next time the player logs in to the game , the game terminal sends the coordinate command of the player offline to the client, and the game client only loads the map scene where the player is offline in the game, so that the loading rate of the client can be improved.
[0031] S2: The coordinate unit uploads the player coordinates;
[0032] Wherein, the coordinate unit monitors the player's position in the game in real time, and uploads the player's real-time coordinates to the data processing module.
[0033] S3: the data processing module performs data p...
Embodiment 2
[0040] In this implementation example, according to the existing game tasks of the player, the scenes involved in the game tasks are loaded in advance. The present invention is called the embedded method, such as figure 2 Shown is the logic calculation process of the embedded method.
[0041] S5: Whether the player has unfinished game tasks;
[0042] Wherein, if the player has unfinished tasks, go to S6; if the player has no unfinished tasks, then the logic calculation of the game terminal enters the implementation example 1.
[0043] S6: Whether other game maps are involved in the task;
[0044] Among them, if no other scene is involved in the task, the logic calculation of the game terminal enters the implementation example 1; if other game scenes are involved in the task, the game terminal feeds back to the game client.
[0045] S7: The client loads the map;
[0046] Among them, the game client loads the map according to the data fed back by the game terminal. At the sa...
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