Playing method and device of videos issued by server

A playback method and server technology, applied in the communication field, can solve problems such as loss of real-time performance of video programs, excessive playback delay, and playback interruption, so as to reduce the probability of underflow and buffer overflow, improve accuracy, and improve The effect of playback quality

Inactive Publication Date: 2017-09-26
HISENSE VISUAL TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the size of the buffer data varies with the random change of the network status, and the smaller buffer data may be exhausted soon under poor network conditions, resulting in buffer underflow, causing the client to The video player does not have data decoding, causing the playback to be interrupted, and the video player cannot continue to play until the video p

Method used

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  • Playing method and device of videos issued by server
  • Playing method and device of videos issued by server
  • Playing method and device of videos issued by server

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Embodiment Construction

[0021] In order to make the purpose, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0022] The existing technology mainly guarantees the playback quality of video data in the client through the following two methods:

[0023] Method 1. The server side controls the sending rate of video data according to the size of the buffered data in the current buffer area fed back by the client, so as to adapt to the playback rate of the video player in the client, so as to ensure the playback quality of the video data. Among them, the video playback rate feedback control system such as figure 1 shown. The client uses signaling to feed back the size of the current buffered data in the player buffer to the server through the network, and the rate controller at the server calculates the sending rate of video data in the next cycle according to the set control...

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Abstract

The invention discloses a playing method and device of videos issued by a server, so that the playing quality of the videos is improved. The method comprises the following steps: acquiring an upper threshold and a lower threshold of a buffer area used for storing video frames, wherein the upper threshold and the lower threshold are determined according to the channel rate of a network; if the current buffer data volume in the buffer area is less than the lower threshold, decreasing the playing rate of the video frames, wherein if the buffer data volumes in the buffer area at adjacent moments are unequal and are both less than the lower threshold, the change rate of the playing rates of the video frames at the adjacent moments is in direct proportion to the size of the buffer data volume in the buffer area; if the current buffer data volume in the buffer area is more than the upper threshold, increasing the playing rate of the video frames, wherein if the buffer data volumes in the buffer area at the adjacent moments are unequal and are both more than the upper threshold, the change rate of the playing rates of the video frames at the adjacent moments is in direct proportion to the size of the buffer data volume in the buffer area.

Description

technical field [0001] The present invention relates to the field of communication technologies, and in particular to a method and device for playing video delivered by a server. Background technique [0002] Due to the random end-to-end delay and jitter in the network, when the server transmits the video data to the client through the network, the delay of the video data sent by the server to the client is not the same, and there may even be delays after the video data sent first. to reach the client. In addition, when the network is in a high-load state, the video data sent by the server may lose data packets. These situations will cause the video player on the client side to fail to decode normally, resulting in freezes, jumps, and jitters in video playback. [0003] Client-side buffering technology, that is, the client receives part of the video data in advance before playing the video and stores it in the buffer, which can smooth the impact of network delay, jitter an...

Claims

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Application Information

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IPC IPC(8): H04N21/231H04N21/2387H04N21/239H04N21/2662
CPCH04N21/2387H04N21/23106H04N21/2393H04N21/2662
Inventor 张会岳
Owner HISENSE VISUAL TECH CO LTD
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