Screen-based three-dimensional linear symbol rendering method
A technology of symbols and screens, applied in the field of screen-based rendering of 3D linear symbols, to achieve the effect of avoiding chaotic overlapping and rich colors
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[0040] The present invention will be further explained below in conjunction with the drawings and specific embodiments.
[0041] Such as figure 1 As shown, a screen-based three-dimensional linear symbol rendering method disclosed in the embodiment of the present invention mainly includes node texture generation, index texture generation, line segment search and screen fragment color calculation. Specifically include the following steps:
[0042] 1. Screen the effective attributes of vector nodes and encode them to generate a node texture.
[0043] Considering that the calculation of the screen fragments related to the terrain is in the terrain shader, it is particularly important to solve the transfer of vector data between the program and the shader. Shader Language (shader language) provides attribute and uniform two variables to pass data. The Attribute variable is used to transfer data to the vertex shader vertex by vertex. Due to the large number of terrain vertices, it ...
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