Vision method and device for compensation voice information, storage medium and electronic device

A sound information and sound technology, applied in the field of human-computer interaction, can solve the problems of unable to display sound type distance and bearing at the same time, unable to obtain sound distance and bearing at the same time, poor user experience, etc.

Active Publication Date: 2018-04-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Obviously, in the above methods, the type of sound, the distance and orientation of the sound relative to the virtual object cannot be displayed at the same time, so that the user cannot obtain the type of sound, the distance of the sound relative to the virtual object through the above method at the same time in a noisy environment and location, poor user experience

Method used

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  • Vision method and device for compensation voice information, storage medium and electronic device
  • Vision method and device for compensation voice information, storage medium and electronic device
  • Vision method and device for compensation voice information, storage medium and electronic device

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Embodiment Construction

[0051] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The same reference numerals denote the same or similar parts in the drawings, and thus their repeated descriptions will be omitted.

[0052] Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or mo...

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Abstract

The invention provides a vision method and device for compensation voice information, a storage medium and an electronic device and relates to the technical field of human-computer interaction. The method comprises the steps that voice in a game scene in a preset range is detected, and the type of voice and the distance and orientation of a voice source with respect to a virtual object are obtained; a vision control is provided in an interaction interface, wherein the vision control comprises a virtual assembly correspondingly relevant to the type of the voice; based on the distance of the voice source with respect to the virtual object, the display form of the correspondingly relevant virtual assembly is controlled; the pointing of the correspondingly relevant virtual assembly is controlled according to the orientation of the voice source with respect to the virtual object. A user can distinguish the type of voice and the distance and orientation of the voice source with respect to the virtual object in a noisy environment and user experience is better by adopting the method.

Description

[0001] This application is a divisional application for an invention patent with an application date of August 30, 2017, an application number of 2017107622983, and an invention title of "visual method and device for compensating sound information, storage medium, and electronic equipment". technical field [0002] The present disclosure relates to the technical field of human-computer interaction, and in particular to a visual method and device, a storage medium, and an electronic device for compensating sound information. Background technique [0003] In traditional terminal games, the user can judge the environment of the virtual object controlled by the user by judging the type of sound in the game and the distance and orientation of the sound source relative to the virtual object controlled by the user. The direction of the enemy can be judged by the law of sound change. For another example, the source of danger can be judged by gunshots. Therefore, in a traditional ter...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/5375A63F13/533
CPCA63F2300/305A63F13/533A63F13/5375A63F13/215A63F13/54G06F3/0488G06F3/165G06F3/16
Inventor 戈瑾
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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