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Multiplayer video game matchmaking system and methods

A technology for video games and computing systems, applied in the direction of video games, indoor games, sports accessories, etc., which can solve the problems of bad multi-player experience, increase interesting multi-player game experience, video games are unlikely to maintain high number of users, etc.

Active Publication Date: 2018-05-01
ELECTRONICS ARTS INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Conversely, video games that provide users with a poor multiplayer experience are less likely to sustain high numbers of users
Therefore, one of the challenges of video game development is to provide a mechanism that ensures or increases the chances of an interesting multiplayer gaming experience

Method used

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  • Multiplayer video game matchmaking system and methods
  • Multiplayer video game matchmaking system and methods
  • Multiplayer video game matchmaking system and methods

Examples

Experimental program
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Embodiment Construction

[0019] introduce

[0020] For video games, it is generally desirable to attract a large number of users. This principle is also true for multiplayer video games. Multiplayer video games can include video games in which two or more users play against each other, video games in which two or more users play on the same team, and / or video games in which teams of multiple users play against each other.

[0021] Multiplayer games with poor matchmaking algorithms can lead to reduced user engagement. In other words, poorly matched opponents and / or teammates may cause the user to stop playing the video game, or to play the video game less often than would be the case in a multiplayer game with a better matching algorithm. A poor match may include, among other things, matching users with mismatched or inappropriately paired skill levels or with conflicting play style preferences. For some users, pairing with a user with a different skill level or different play style may be undesir...

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PUM

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Abstract

Embodiments of systems presented herein may identify users to play a multiplayer video game together using a mapping system and machine learning algorithms to create sets of matchmaking plans for themultiplayer video game that increases player or user retention. Embodiments of systems presented herein can determine the predicted churn rate, or conversely retention rate, of a user waiting to playa video game if the user is matched with one or more additional users in a multiplayer instance of the video game.

Description

[0001] Incorporation by reference of any priority application [0002] This disclosure claims priority to U.S. Provisional Application No. 62 / 411,452, filed October 21, 2016, entitled "Engagement Optimized Matchmaking Framework," the disclosure of which is incorporated herein by This document is expressly incorporated by reference in its entirety for all purposes. Any and all applications for which foreign or domestic priority is claimed on the Application Data Sheet filed with this application are hereby incorporated by reference pursuant to 37 CFR 1.57. Background technique [0003] Software developers often expect their software to keep users engaged for as long as possible. The longer users engage with software, the more likely it is to be successful. This is especially true when it comes to video games, the relationship between the length of user engagement and the success of the software. The longer a user plays a particular video game, the more likely the user likes ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/795A63F13/798A63F13/50
CPCA63F13/50A63F13/795A63F13/798A63F2300/558A63F2300/5566A63F13/67A63F13/48A63F13/35A63F13/70
Inventor 薛苏K·A·扎曼N·阿格戴尔J·科隆陈正兴
Owner ELECTRONICS ARTS INC
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