Control method and device of 3D competitive online game

A network game and control method technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of inability to flexibly observe the surrounding battlefield information, change the viewing angle, etc., and achieve the effect of reducing stiffness and enhancing smoothness

Inactive Publication Date: 2018-08-03
深圳冰川网络股份有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] In the current 3D Moba games, the center of view is fixed at the front of the game character, and the player cannot c

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  • Control method and device of 3D competitive online game
  • Control method and device of 3D competitive online game
  • Control method and device of 3D competitive online game

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Embodiment Construction

[0025] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0026] The terms "first", "second", "third" and the like in the description and claims of the present invention and the above drawings are used to distinguish different objects, rather than to describe a specific order. Furthermore, the terms "include" and "have", as well as any variations thereof, are intended to cover a non-exclus...

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Abstract

The invention discloses a control method and device of a 3D competitive online game. The method comprises the steps that a game scene is presented in a third person view angle; when a spell casting instruction is received in the process where a character is moved, the character is controlled to conduct spell casting while the moving of the character is maintained; in a non-battle state, the movingspeed of the character is improved and the character enters a running state when preset conditions are met by character moving. The operation experience of a Moba game is enhanced by optimizing a Moba game operation system.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a control method and system for 3D competitive online games. Background technique [0002] The online game industry is a new sunrise industry. After rapid development in recent years, China's online game industry is now in the growth stage and is rapidly moving towards the mature stage. [0003] Among them, Moba (Multiplayer Online Battle Arena, multiplayer online battle arena) games are an important part of online games. Moba was born out of traditional RTS (real-time strategy, real-time strategy) games such as "StarCraft". Different from traditional RTS, Moba simplifies the roles that players need to operate from buildings, multiple arms, etc. to a single arm - the hero. From this, popular Moba games such as Dota and League of Legends are derived, which take the faction hero arena battle as the core gameplay. [0004] In Moba games, the player's control of heroes—including but...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/42A63F13/822
CPCA63F13/42A63F13/52A63F13/822
Inventor 陈涛董哲宇
Owner 深圳冰川网络股份有限公司
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