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An Intelligent Interactive Learning Method

A learning method and intelligent technology, applied in the field of intelligent learning, can solve problems such as difficulty in raising children's interests and motivation for active learning, inability to cultivate children's hands-on ability and creativity, inability to take the initiative to speak, etc., to achieve rich content and stimulate creativity. , the effect of convenient operation

Active Publication Date: 2020-04-03
ANHUI CHENGUANG ELECTRONICS TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Traditional children's education tools mainly use high-quality cards, hanging wallpapers, etc. to educate children and elementary school, but they cannot speak actively, and fixed methods are difficult to arouse children's interest and motivation for active learning
The traditional learning machine is mainly flat-panel, and its display screen is likely to cause children's vision loss, and the learning content is also fixed. It is impossible to cultivate children's hands-on ability and creativity if they follow the existing content.

Method used

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  • An Intelligent Interactive Learning Method
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  • An Intelligent Interactive Learning Method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0067] Such as Figure 1-7 As shown, the present invention provides an embodiment of an intelligent interactive learning method, which is applied to an intelligent interactive learning system. The intelligent interactive learning system includes at least one slave machine 200, which is intelligently spliced ​​with the slave machine 200 and used for playing interactive information and for interactive The host 100 for operation control, and a plurality of different tags 300 that are read by the slave 200 and have a unique electronic code; specifically, when the slave 200 reads the unique electronic code of the tag 300, the host 100 Then read the interaction information corresponding to the unique electronic code of the tag card 300, and play and / or interact with it.

[0068] More specifically, the interactive information is stored in the host 100, and the interactive information can be pre-stored or updated to the host 100 through smart terminals, computers, etc., and the intera...

Embodiment 2

[0138] When the interaction type is Chinese learning, the interactive information can be pinyin learning information, Chinese character learning information or Chinese text learning information, but it is not limited to these information, and can be further extended to other information. In this embodiment, the method flow of the language learning is as described in the first embodiment, which is exactly the same as that in the first embodiment, and will not be repeated here, and only the different places or specific implementation methods will be described here.

[0139] Such as Figure 12-15 As shown, in this embodiment, when the label card is a learning card, it is a single-reading mode, and the host intelligently splices multiple slaves, and multiple learning cards are placed on multiple slaves, and the user presses any slave, Both are single-read, that is, to read the electronic code of the learning card on the slave machine. The detailed steps are:

[0140] S0, the use...

Embodiment 3

[0152] When the interaction type is English learning type, the interactive information may be alphabet learning information, word learning information or English text learning information, but is not limited to these information, and may be further extended to other information. In this embodiment, the flow of the method for learning English is as described in the first embodiment, which is exactly the same as that in the first embodiment, and will not be repeated here, and only the different places or specific implementation methods will be described here.

[0153] Such as Figure 16-18 As shown, in this embodiment, when the label card is a learning card, it is a single-reading mode, and the host intelligently splices multiple slaves, and multiple learning cards are placed on multiple slaves, and the user presses any slave, Both are single-read, that is, to read the electronic code of the learning card on the slave machine. The detailed steps are:

[0154] S10. The user pre...

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PUM

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Abstract

The invention discloses an intelligent interactive learning method, which is applied to an intelligent interactive learning system, comprising: S100, at least one slave reads the tag cards placed thereon and sends the electronic code to the host; S200, the host identifies the electronic code And judge whether it meets the interaction type of the host; if not, prompt the correct interaction type and return to step S100; if yes, execute step S300; S300, the host displays and plays the interactive information corresponding to the electronic code according to the interaction type and / or or interact. In the present invention, when the unique electronic code of the tag card is read from the slave machine, it is sent to the host computer, and the host computer reads the interactive information corresponding to the electronic code and plays and / or interacts with it. When it is necessary to replace the interactive information for entertainment and learning When using it, you only need to place the corresponding label card on the slave machine. It is easy to operate, rich in content, and highly interesting. It can give full play to children's hands-on ability and stimulate creativity.

Description

technical field [0001] The invention relates to the technical field of intelligent learning, in particular to an intelligent interactive learning method. Background technique [0002] With the gradual implementation of my country's two-child policy and the popularization of the concept of early childhood education, thousands of parents have invested a lot of manpower and financial resources in early education for their children. In our country, most parents adopt traditional education methods such as oral, gesture, and comics to carry out cognitive education for their children. Because of their young age, children are still in a cognitive world and are more interested in the dynamic things around them. [0003] Traditional children's education tools mainly use high-quality cards, hanging wallpapers, etc. to educate young children and elementary school, but they cannot take the initiative to speak, and fixed methods are difficult to arouse children's interest and motivation ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G09B5/14G06K17/00
CPCG06K17/0022G09B5/14G06Q10/0639G09B19/0038
Inventor 薛文武周月利
Owner ANHUI CHENGUANG ELECTRONICS TECH CO LTD