Exercise training evaluation method based on virtual environment
A technology of sports training and evaluation method, which is applied in the field of sports training evaluation based on virtual environment, which can solve the problems such as the inability to reflect the continuous motion space motion curve, the high demand for training costs, and the inability to self-correct irregularities.
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[0040] The purpose of the present invention is to provide a sports training evaluation method based on a virtual environment. It aims to use Unity 3D design virtual teaching platform and Kinect V2 to guide and teach people participating in sports training. Specific steps are as follows:
[0041] Step 1: Build a virtual teaching platform;
[0042] Insert a standard motion video in the Unity 3D environment, and when the motion is completed to the track point of each motion, a text reminder of the next motion will be issued. Participants can control video playback and stop through Kinect V2's voice recognition, and can realize environment reconstruction, environment conversion and track guidance.
[0043] Step 2: Calculation of motion trajectory;
[0044] Use Kinect V2 30 frames per second to collect the standard vectors of the standard movements and the offset coordinates of the spine points, and calculate the height of the standard movements personnel; then according to the bone data...
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