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Exercise training evaluation method based on virtual environment

A technology of sports training and evaluation method, which is applied in the field of sports training evaluation based on virtual environment, which can solve the problems such as the inability to reflect the continuous motion space motion curve, the high demand for training costs, and the inability to self-correct irregularities.

Active Publication Date: 2018-11-02
JILIN UNIV
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Most of the current sports training needs on-site guidance and teaching, the training cost is too high, or follow the learning after watching the video, and cannot self-correct irregular movements after the end
CN 106485055 B proposes a method combining angle and distance to recognize actions, but this method takes the spine point as the center of comparison, and only sets some actions at the end nodes for comparison, which cannot reflect the spatial motion curve of continuous motion
CN 107213619 A proposes a sports training evaluation method, through the combination of software and hardware to complete the automatic judgment and guidance of sports, which reduces the workload of the coach, but does not propose a specific mathematical identification method

Method used

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  • Exercise training evaluation method based on virtual environment
  • Exercise training evaluation method based on virtual environment
  • Exercise training evaluation method based on virtual environment

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Embodiment Construction

[0040] The purpose of the present invention is to provide a sports training evaluation method based on a virtual environment. It aims to use Unity 3D design virtual teaching platform and Kinect V2 to guide and teach people participating in sports training. Specific steps are as follows:

[0041] Step 1: Build a virtual teaching platform;

[0042] Insert a standard motion video in the Unity 3D environment, and when the motion is completed to the track point of each motion, a text reminder of the next motion will be issued. Participants can control video playback and stop through Kinect V2's voice recognition, and can realize environment reconstruction, environment conversion and track guidance.

[0043] Step 2: Calculation of motion trajectory;

[0044] Use Kinect V2 30 frames per second to collect the standard vectors of the standard movements and the offset coordinates of the spine points, and calculate the height of the standard movements personnel; then according to the bone data...

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Abstract

The invention belongs to the field of somatosensory interaction and particularly provides an exercise training evaluation method based on a virtual environment. The method comprises the following steps that 1, a virtual teaching platform is established; 2, exercise trajectories are calculated; 3, exercise training is evaluated. The virtual teaching platform designed by adopting Unity 3D uses skeleton points acquired by Kinect V2 as a basis, keeps 30 frames per second to acquire standard vectors of standard actions and coordinates of spine points and calculates heights of standard action persons. By comparing the heights of persons participating in training with the heights of the standard action persons, offset coordinates of the spine points are determined, spatial exercise curves of standard actions are calculated according to the skeleton lengths of the persons participating in training, and accordingly continuous exercises are identified and graded.

Description

Technical field [0001] The invention belongs to the field of somatosensory interaction, and specifically is a sports training evaluation method based on a virtual environment. Background technique [0002] Most of the current sports training requires on-site instruction and teaching. The training cost is too high, or you can follow the learning after watching the video. After the end, you cannot self-correct irregular movements. CN 106485055 B proposes a method of combining angle and distance to recognize actions, but this method takes the spine point as the contrast center, and only sets some actions to compare at the end node, which cannot reflect the spatial motion curve of continuous motion. CN 107213619 A proposes a sports training evaluation method, which completes the automatic determination and guidance of sports through the combination of software and hardware, which reduces the workload of the coach, but does not propose a specific mathematical recognition method. Summ...

Claims

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Application Information

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IPC IPC(8): A63B71/06
CPCA63B71/0622A63B2071/0638A63B2220/836A63B2230/62A63B2220/803Y02P90/30
Inventor 姜盛乾刘鹏张昕莹陈雪纯张开淦高大伟黄卓徐杨曹明钰
Owner JILIN UNIV
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