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A Collision Interaction Method for Virtual and Real Objects in Dynamically Changing Scenes

A technology of dynamic changes and interactive methods, which is applied in the field of collision interaction between virtual and real objects, can solve problems such as the fluency of collision interaction and poor real-time performance, and achieve the effects of improving immersive experience, good visual impact, and increasing the speed of physical simulation

Active Publication Date: 2021-03-23
LANSE ZHIKU BEIJING SCI & TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The problem is that in the augmented reality system, the fluency and real-time performance of the collision interaction between virtual and real objects is still not good, so that the immersive experience of "combining virtual and real" still needs to be improved.

Method used

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  • A Collision Interaction Method for Virtual and Real Objects in Dynamically Changing Scenes

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Embodiment Construction

[0061] In order to make the purpose, technical solution and advantages of the present application clearer, the technical solution of the present application will be described in detail below. Apparently, the described embodiments are only some of the embodiments of this application, not all of them. Based on the embodiments in the present application, all other implementation manners obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present application.

[0062] figure 1 A schematic flow diagram of a method for interacting with virtual and real objects in a dynamically changing scene provided by an embodiment of the present application, as shown in figure 1 As shown, the method includes the following steps:

[0063] Step S101, acquiring a depth image.

[0064] Step S102, constructing a low-polygon three-dimensional model based on the acquired depth image.

[0065] Step S103 , perform collision interaction betwee...

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Abstract

The invention relates to a collision interaction method of virtual and real objects in a dynamic change scene, and belongs to the field of collision interaction between the virtual and real objects. The method includes acquiring a depth image; constructing a low polygon three-dimensional model based on the acquired depth image; performing virtual and real object collision interaction according tothe constructed low polygon three-dimensional model. According to the method, the low polygon three-dimensional model can reduce calculation data of a collision body in the collision interaction process of the virtual and real objects under the premise that the three-dimensional shape of the scene is reserved to a larger extent, so that the physical simulation speed is increased, and the collisioninteraction real-time performance and smoothness are further effectively improved. At the same time, the low polygon three-dimensional model has good visual impact and can improve the immersive experience of a user.

Description

technical field [0001] The present application belongs to the field of collision interaction of virtual and real objects, and in particular relates to a method for collision interaction of virtual and real objects in dynamically changing scenes. Background technique [0002] Augmented Reality (AR for short) refers to the superimposition of computer-generated scenes, virtual objects or system prompt information on real scenes, so as to realize the enhancement of reality. The augmented reality system organically combines real-world information and virtual information. The two kinds of information are complementary and superimposed, which strengthens people's cognition and perception of the real world. It has important application value in many fields such as cognitive training, interactive scene simulation, games, entertainment, advertising, etc., and has become a research and application hotspot in recent years. [0003] The problem is that in the augmented reality system, t...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06T19/00
CPCG06F3/011G06F3/017G06F2203/012G06T19/006
Inventor 陈小令苑辰云泽刘晓斌费子昂
Owner LANSE ZHIKU BEIJING SCI & TECH DEV CO LTD