A Collision Interaction Method for Virtual and Real Objects in Dynamically Changing Scenes
A technology of dynamic changes and interactive methods, which is applied in the field of collision interaction between virtual and real objects, can solve problems such as the fluency of collision interaction and poor real-time performance, and achieve the effects of improving immersive experience, good visual impact, and increasing the speed of physical simulation
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0061] In order to make the purpose, technical solution and advantages of the present application clearer, the technical solution of the present application will be described in detail below. Apparently, the described embodiments are only some of the embodiments of this application, not all of them. Based on the embodiments in the present application, all other implementation manners obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present application.
[0062] figure 1 A schematic flow diagram of a method for interacting with virtual and real objects in a dynamically changing scene provided by an embodiment of the present application, as shown in figure 1 As shown, the method includes the following steps:
[0063] Step S101, acquiring a depth image.
[0064] Step S102, constructing a low-polygon three-dimensional model based on the acquired depth image.
[0065] Step S103 , perform collision interaction betwee...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


